Games and Simulations in Online Learning: Research and Development Frameworks
Release Date: September, 2006. Copyright © 2007. 420 pages.
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DOI: 10.4018/978-1-59904-304-3, ISBN13: 9781599043043, ISBN10: 1599043041, EISBN13: 9781599043067
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere – on Web sites, in stores, streamed to the desktop, on television – they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources.
Table of Contents and List of Contributors
Search this Book:
Books, film, television, and indeed every other medium that came before them has been used and sometimes studied as media for the delivery of...
Lisa Galarneau, Melanie Zibit
As foreseen by visionaries in the 20th century, mastery of the dynamic processes that underpin the acquisition and manipulation of knowledge is...
Jonathan B. Beedle, Vivian H. Wright
The purpose of this study is to determine whether multiplayer video gamers perceive that playing video games can increase higher order thinking...
David Gibson, William Halverson, Eric Riedel
The divergence between the generation of people who grew up before versus after computer games became ubiquitous – a new kind of digital divide - is...
Reviews and Testimonials
"[…] a great compilation of foundational readings on the topic of online games and simulations!"
– Lisa Dawley, Ph.D., Boise State University, USA
Games and Simulations in Online Learning is the real deal, packed with practical information on hot new education designs. The volume promotes increased serious use of games and simulations in online learning by offering new possibilities for framing research and development efforts. It contributes to readers' thinking by presenting themes for educational games and simulations from a variety of perspectives, stretching them in new ways, or confirming their own creative ideas and insightful hypotheses about how games and simulations are changing education.
– www.SirReadaLot.org, November 2006
This collection ranges wide over the whole field of games and simulations to try to draw lessons specific for possible work with learners.
– British Educational Communications and Technology Agency (2007)
This book is a heavyweight contribution to the games in education debate.
– British Journal of Educational Technology , Vol.39, No. 6 (2008)
ERIC – Education Resources Information Center