Instructional Design: Concepts, Methodologies, Tools and Applications (3 Volumes)

Instructional Design: Concepts, Methodologies, Tools and Applications (3 Volumes)

Release Date: March, 2011|Copyright: © 2011 |Pages: 2074
ISBN13: 9781609605032|ISBN10: 1609605039|EISBN13: 9781609605049|DOI: 10.4018/978-1-60960-503-2


Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience.

Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • ADDIE model
  • Cognitive load theory
  • Instructional design taxonomies
  • Instructional Development Learning System (IDLS)
  • Layers of necessity model
  • Learning design
  • Minimalist training
  • Performance analysis and performance support systems
  • Rapid Prototyping
  • Technology-based learning activities

Table of Contents and List of Contributors

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Editorial Advisory Board
Table of Contents
Chapter 1
Richard Caladine
Today there is a range of technologies available to those who design learning events, from the old and simple to the new and complex. Key attempts... Sample PDF
Taxonomies for Technology
Chapter 2
Gregory C. Sales
The vast majority of today’s teachers were never taught using computers. They have no firsthand experience using computers for teaching and learning... Sample PDF
Preparing Teachers to Teach Online
Chapter 3
Leah Herner-Patnode, Hea-Jin Lee, Eun-ok Baek
The number of learning opportunities that are technology mediated (E-learning) is increasing as institutions of higher learning discover the value... Sample PDF
Reflective E-Learning Pedagogy
Chapter 4
Antonio Cartelli
Technologies entered in education since their first appearance and were used both for improving the efficacy and efficiency of traditional teaching... Sample PDF
Higher Education’s New Frontier for the E-University and Virtual Campus
Chapter 5
Richard Caladine
The design of learning is probably more accurately described as the design of learning activities as it is the activities that are designable... Sample PDF
Learning Activities Model
Chapter 6
Min Liu, Paul Toprac, Timothy T. Yuen
The purpose of this study is to investigate students’ engagement with a multimedia enhanced problem-based learning (PBL) environment, Alien Rescue... Sample PDF
What Factors Make a Multimedia Learning Environment Engaging
Chapter 7
Erla M. Morales, Francisco J. García, Ángela Barrón
Due to continuous technological advancements, the Web offers diverse applications for e-learning. However, in practice, many times technological... Sample PDF
Quality Learning Objective in Instructional Design
Chapter 8
Irene Chen
Instructional design (ID) is the systematic process of planning events to facilitate learning. The ID process encompasses a set of interdependent... Sample PDF
Instructional Design Methodologies
Chapter 9
Robert S. Owen, Bosede Aworuwa
This article discusses the principles of two qualitatively different and somewhat competing instructional designs from the 1950s and 1960s, linear... Sample PDF
Contemporary Instructional Design
Chapter 10
Paula Jones, Rita Davis
Effective teaching begins with effective planning of instruction. Planned instruction with technology integrated appeals to students and... Sample PDF
Instructional Design Methods Integrating Instructional Technology
Chapter 11
Sherri S. Frizell, Roland Hübscher
Design patterns have received considerable attention for their potential as a means of capturing and sharing design knowledge. This chapter provides... Sample PDF
Using Design Patterns to Support E-Learning Design
Chapter 12
Thierry Nodenot, Pierre Laforcade, Xavier Le Pallec
Visual instructional design languages currently provide notations for representing the intermediate and final results of a knowledge engineering... Sample PDF
Visual Design of coherent Technology-Enhanced Learning Systems
Chapter 13
Irene Chen
Most of the distance-learning professional associations were founded in the 1990s, at a time when most Internet backbone speeds were T1 or slower.... Sample PDF
History of Distance Learning Professional Associations
Chapter 14
Pollyana Notargiacomo Mustaro, Luciano Silva, Ismar Frango Silveira
This chapter discusses some possibilities of using computer games to effectively reach didactic goals in undergraduate teaching. Nowadays... Sample PDF
Using Games to Teach Design Patterns and Computer Graphics
Chapter 15
Stephenie Hewett
This chapter examines the differences in the educational needs of males, the origins of video games, and the issue of the decline in literacy... Sample PDF
Using Video Games to Improve Literacy Levels of Males
Chapter 16
Henryk R. Marcinkiewicz
Three models structure the planning for technology integration into instruction. Institutional needs are assessed for three dimensions suggested in... Sample PDF
Planning for Integrating Technology
Chapter 17
Antonio Santos
Researchers and practitioners have been advocating that the nature of learning is contextually situated, and that this should be reflected in the... Sample PDF
Bringing Reality into the Classroom
Chapter 18
Glenda Hostetter Shoop, Patricia A. Nordstrom, Roy B. Clariana
The purpose of this chapter is to discuss how instruction, technology and models converge to create online model-facilitated learning environments.... Sample PDF
Model-Facilitated Learning Environments
Chapter 19
Pawan Jain, Smita Jain
This study concerns the design and development of online instruction and specifically targets interaction and communication between online learners.... Sample PDF
Developing Learning Communities
Chapter 20
Vincent Elliott Lasnik
One of the central problems and corresponding challenges facing the multidisciplinary fields of distance learning and instructional design has been... Sample PDF
Developing Prescriptive Taxonomies for Distance Learing Instructional Design
Chapter 21
Matt Seeney, Helen Routledge
One of the most important differentiators between Commercial Games and Serious Games is content; delivered in a way that is successfully integrated... Sample PDF
Drawing Circles in the Sand
Chapter 22
Jennifer Ann Linder-VanBerschot
The objective of this chapter is to introduce a model that outlines the evolution of knowledge and sustainable innovation of community through the... Sample PDF
A Model for Knowledge and Innovation in Online Education
Chapter 23
Judith A. Russo-Converso, Ronald D. Offutt
The evolution of complex and distributed commerce requires the implementation of training design and development models that capture and mold the... Sample PDF
A Large-Scale Model for Working with Subject Matter Experts
Chapter 24
George L. Joeckel III, Tae Jeon, Joel Gardner
The authors are Instructional Designers developing online courses in higher education. These courses are facilitated by Subject Matter Experts and... Sample PDF
Instructional Challenges in Higher Education Online Courses Delivered through a Learning Management System by Subject Matter Experts
Chapter 25
Glenn E. Snelbecker, Susan M. Miller, Robert Z. Zheng
Online instruction will more likely be effective if it fits with, and is perceived by, students as being functionally relevant for their education... Sample PDF
Functional Relevance and Online Instructional Design
Chapter 26
Self-Regulated Learning  (pages 359-374)
Manuela Delfino, Donatella Persico
This chapter assumes the importance of developing Self-Regulated Learning (SRL) competences in students in order to cope with the challenges of... Sample PDF
Self-Regulated Learning
Chapter 27
Fethi Inan, Michael Grant
Adaptive (Individualized) Web-based instruction provides mechanisms to individualize instruction for learners based on their individual needs. This... Sample PDF
Individualized Web-Based Instructional Design
Chapter 28
The Virtue of Paper  (pages 389-402)
Brad Hokanson
This chapter presents an argument in favor of using paper to conceive, plan, and describe instructional design projects. Such a simple medium has... Sample PDF
The Virtue of Paper
Chapter 29
Christine Ferraris, Christian Martel, Laurence Vignollet
LDL (learning design language) is an educational modeling language which was conceived to model collaborative activities. It has roots in social... Sample PDF
LDL for Collaborative Activities
Chapter 30
Modern computer gaming technology offers a rich potential as a platform for the creation of compelling immersive training systems, and there have... Sample PDF
Development of Game-Based Training Systems
Chapter 31
James Belanich, Karin B. Orvis, Daniel B. Horn, Jennifer L. Solberg
Instructional video game development is occurring in both the commercial game development and the instructional design/development communities, but... Sample PDF
Bridging Game Development and Instructional Design
Chapter 32
Ann M. Quade
This chapter reports on the design, development, and implementation of a hybrid introductory systems analysis and design (SAD) semester long course... Sample PDF
Redesigning a SAD Course to Promote Problem-Based Learning
Chapter 33
Renae Low
Our knowledge of human cognitive architecture has advanced dramatically in the last few decades. In turn, that knowledge has implications for... Sample PDF
Cognitive Architecture and Instructional Design in a Multimedia Context
Chapter 34
Scott J. Warren, Richard A. Stein
This chapter discusses the design and use of simulated teaching experiences contextualized through role-play in a multi-user virtual environment as... Sample PDF
Simulating Teaching Experience with Role-Play
Chapter 35
Pamela T. Northrup, William T. Harrison Jr.
This chapter introduces the use of a learning objects content development tool, the eLearning Objects Navigator, (eLONTM) as a strategy for... Sample PDF
Using Learning Objects for Rapid Deployment to Mobile Learning Devices for the U.S. Coast Guard
Chapter 36
Niels Ole Bernsen, Laila Dybkjær
The use of speech and spoken dialogue is a relatively recent addition to instructional systems. As, almost invariably, human instructors and... Sample PDF
Modelling Spoken Multimodal Instructional Systems
Chapter 37
Kaye Shelton, George Saltsman
This paper assembles best ideas and practices from successful online instructors and recent literature. Suggestions include strategies for online... Sample PDF
Applying the ADDIE Model to Online Instruction
Chapter 38
Reinhard Bernsteiner, Herwig Ostermann, Roland Staudinger
This chapter explores how social software tools can offer support for innovative learning methods and instructional design in general and those... Sample PDF
E-Learning with Wikis, Weblogs and Discussion Forums
Chapter 39
Yungwei Hao
This chapter demonstrates some of the educational merits of blogs; including how blogs can be integrated in teacher education and proposing a... Sample PDF
Integrating Blogs in Teacher Education
Chapter 40
Peter E. Doolittle
In recent years, educators across the globe have begun to employ portable, digital media players, especially iPods, as educational platforms.... Sample PDF
iPods as Mobile Multimedia Learning Environments
Chapter 41
Joyce Yukawa
While common models of telementoring (ask-an-expert services, tutoring, and academic and career telementoring) can serve a variety of learning... Sample PDF
Telementoring and Project-Based Learning
Chapter 42
Damien Raftery
YouTube to iTunes, company to college websites, there is a seemingly exponential explosion in creating screencasts. A screencast is a digital... Sample PDF
Developing Educational Screencasts
Chapter 43
Richard E. Riedl, Regis Gilman, John H. Tashner, Stephen C. Bronack, Amy Cheney, Robert Sanders, Roma Angel
The development of learning communities has become an acknowledged goal of educators at all levels. As education continues to move into online... Sample PDF
Teaching IT Through Learning Communities in a 3D Immersive World
Chapter 44
Gilbert Paquette, Michel Léonard, Karin Lundgren-Cayrol
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning... Sample PDF
The MOT+Visual Language for Knowledge-Based Instructional Design
Chapter 45
poEML  (pages 718-741)
Manuel Caeiro-Rodríguez
This chapter introduces a new visual Educational Modeling Language (EML) based on a separation-of-concerns approach, PoEML: Perspective-oriented... Sample PDF
Chapter 46
SEAMAN  (pages 742-757)
Gennaro Costagliola, Filomena Ferrucci, Giuseppe Polese, Giuseppe Scanniello
One of the crucial activities in the development of e-learning courses concerns the design phase. In this phase, instructional designers define the... Sample PDF
Chapter 47
coUML  (pages 758-788)
Michael Derntl, Renate Motschnig-Pitrik
In this chapter we present coUML, a visual modeling language for cooperative environments. As modern instructional environments have a highly... Sample PDF
Chapter 48
Johannes Strobel, Gretchen Lowerison, Roger Côté, Philip C. Abrami, Edward C. Bethel
In this chapter, we describe the process of modeling different theory-, research-, and best-practicebased learning designs into IMS-LD, a... Sample PDF
Modeling Learning Units by Capturing Context with IMS LD
Chapter 49
Wireless Computer Labs  (pages 809-816)
Lawrence A. Tomei
In February 2000, three seemingly unrelated events came together to present a unique challenge at one mid-Atlantic university—a challenge that is... Sample PDF
Wireless Computer Labs
Chapter 50
Personalised Learning  (pages 817-839)
Iain Doherty, Adam Blake
The authors consider personalised learning in the context of delivering a specialist postgraduate course – ClinEd 711, ELearning and Clinical... Sample PDF
Personalised Learning
Chapter 51
Renata Chylinski, Ria Hanewald
This chapter reports on a study undertaken on the impact of pedagogical and technological innovations in language teaching and language learning... Sample PDF
Creating Supportive Environments for CALL Teacher Autonomy
Chapter 52
Alex Stone
Imagine a vast repository of digital materials that includes an unlimited supply of instructional videos, interactive multimedia exercises, links to... Sample PDF
Learning Object Based Instruction
Chapter 53
Danika Rockett, Tamara Powell, Amy Massey Vessel, Kimberly Kimbell-Lopez, Carrice Cummins, Janis Hill
Someone has to prepare faculty who are in need of technology skills. For example, in Louisiana, in response to Hurricanes Katrina and Rita, every... Sample PDF
Teaching Technology to Digital Immigrants
Chapter 54
Internet Citizenship  (pages 880-887)
Henry H. Emurian, Malissa Marie Carroll
This article presents the design of an undergraduate course that focused on how the Internet1 may be used as a medium for discovering information... Sample PDF
Internet Citizenship
Chapter 55
The Real World Buffalo  (pages 888-903)
Marion Barnett
Videoconferencing is one form of distance learning that can enhance teacher education programs by linking students in higher education with Pre-K–12... Sample PDF
The Real World Buffalo
Chapter 56
Lou Yiping
Do media influence learning? This is a historical debate in the field of educational technology, which started when Clark (1983, 1994) argued that... Sample PDF
Research on the Effects of Media and Pedagogy in Distance Education
Chapter 57
Michael Walimbwa
The challenges of an increasingly borderless world, as seen in the advancements in information technology, have brought reform in universities and... Sample PDF
Application of E-Learning in Teaching, Learning and Research in East African Universities
Chapter 58
Leticia L. McGrath, Mark Johnson
In 1999, the Board of Regents of the University System of Georgia (USG), in collaboration with a number of its member institutions, began developing... Sample PDF
Asynchronous Online Foreign Language Courses
Chapter 59
Terry T. Kidd
Prior to computer technology, several studies have concluded that multiple senses engage the learner to the extent that a person remembers 20% of... Sample PDF
The Application of Sound and Auditory Responses in E-Learning
Chapter 60
Florian Schmidt-Weigand
This chapter introduces eye tracking as a method to observe how the split of visual attention is managed in multimedia learning. The chapter reviews... Sample PDF
The Influence of Visual and Temporal Dynamics on Split Attention
Chapter 61
Heather Jagman, Melissa Koenig, Courtney Greene
Through leveraging the relationship between libraries and technology, colleges and universities can make the best use of the skills that librarians... Sample PDF
Leveraging Libraries to Support Academic Technology
Chapter 62
Ali Ahmed, Abdulaziz Elfessi
This study investigated factors that influence students’ decision-making processes in selecting a classroom or online course, student technology... Sample PDF
Student Decision Making in Technology Application
Chapter 63
Tiffany A. Koszalka, Bradley Olson
A major issue facing medical education training programs across the USA is the recent advent of universal mandatory duty hour limitations and the... Sample PDF
Transforming a Pediatrics Lecture Series to Online Instruction
Chapter 64
Colla MacDonald, Emma J. Stodel, Lynn Casimiro, Lynda Weaver
There are obvious benefits to working in collaboration. However, real collaboration takes time; time to engage in meetings, complete accountability... Sample PDF
A Collaborative Approach for Online Dementia Care Training
Chapter 65
Gaming and Simulation  (pages 1006-1022)
Dr. Sheila Seitz, Courtney Uram
The purpose of this chapter is to provide a brief summary of the military’s use of gaming and simulation to accomplish training. Historically, the... Sample PDF
Gaming and Simulation
Chapter 66
Yuxin Ma, Douglas Williams, Charles Richard, Louise Prejean
Electronic games have the potential to support learning by doing and enhance student motivation. However, there is little guidance in the literature... Sample PDF
Leveraging the Affordances of an Electronic Game to Meet Instructional Goals
Chapter 67
Kim Feldmesser
The design of serious games based on sound learning and instructional principles is important to ensure learning is integrated in the ‘game-play’.... Sample PDF
A Video Game, a Chinese Otaku, and Her Deep Learning of a Language
Chapter 68
Douglas Williams, Yuxin Ma, Charles Richard, Louise Prejean
This chapter explores the challenge of balancing narrative development and instructional design in the creation of an electronic game-based learning... Sample PDF
Narrative Development and Instructional Design
Chapter 69
Christopher L. James, Vivan H. Wright
The purpose of this study was to identify secondary teachers with video game-play experience and determine if perceived levels of comfort in regard... Sample PDF
Teacher Gamers vs. Teacher Non-Gamers
Chapter 70
Richard Hotte, Karin Lundgren-Cayrol, Diane Ruelland, Gilbert Paquette
Instructional Engineering has been presented in chapter 8 and in (Paquette 2004) as a method integrating principles and processes from Instructional... Sample PDF
Modeling for Instructional Engineering
Chapter 71
Deepak Prem Subramony
This paper explores how the “meanings” of technology use are being culturally negotiated between Western educators and native Iñupiat Eskimo... Sample PDF
Culturally Negotiating the Meanings of Technology Use
Chapter 72
Andrea L. Edmundson
“Networked virtual organizations outperform competitors by responding more quickly to customers, collaborating better with partners to perform value... Sample PDF
Cross-Cultural Learning Objects (XCLOs)
Chapter 73
Holim Song, Emiel Owens, Terry T. Kidd
With the call for curricular and instructional reform, educational institutions have embarked on the process to reform their educational practices... Sample PDF
Technology Integration Practices within a Socioeconomic Context
Chapter 74
Yukiko Inoue
Census 2000 figures indicate that more than 19% of the U.S. population aged five and older are people with disabilities (Goddard, 2004). Technology... Sample PDF
Assistive Technology for Individuals with Disabilities
Chapter 75
Diamond, Diamond, Bruce J., Bruce J.
This chapter provides a perspective on the problems, challenges, and unique opportunities faced by instructors and designers of information... Sample PDF
Cognitive-Adaptive Instructional Systems for Special Needs Learners
Chapter 76
Kim B. Dielmann, Julie Meaux
Children and adolescents with Attention Deficit Hyperactivity Disorder (ADHD) have difficulty maintaining attention, controlling their activity... Sample PDF
Animated Computer Education Games for Students with ADHD
Chapter 77
Thomas M. Brinthaupt, Maria A. Clayton, Barbara J. Draude
At most institutions of higher education, faculty members wear many “hats.” Among other responsibilities, they are expected to teach, conduct... Sample PDF
Barriers to and Strategies for Faculty Integration of IT
Chapter 78
Robert A. Bartsch
This chapter examines how principles in social psychology can be applied to instructional technology. Two areas are discussed to explain why... Sample PDF
Social Psychology and Instructional Technology
Chapter 79
Valentino Zurloni, Fabrizia Mantovani, Marcello Mortillaro, Antonietta Vescovo, Luigi Anolli
Emotions are attracting growing attention within the instructional design research community. However, clarification is still required as to how... Sample PDF
Addressing Emotions within E-Learning Systems
Chapter 80
Irene Chen
The theory of behaviorism concentrates on the study of overt behaviors that can be observed and measured (Good & Brophy, 1990). In general, the... Sample PDF
Behaviorism and Developments in Instructional Design and Technology
Chapter 81
Patrick Felicia, Ian Pitt
This chapter explains the importance of acknowledging users’ personalities, learning styles, and emotions in the design of educational games. It... Sample PDF
Harnessing the Emotional Potential of Video Games
Chapter 82
Xinchun Wang
Although the pedagogical advantages of online interactive learning are well known, much needs to be done in instructional design of applicable... Sample PDF
Students’ Attitudes toward Process and Product Oriented Online Collaborative Learning
Chapter 83
Teri Thomson Maddox
Although plagiarism is a problem in all educational institutions, the diversity of the community college student population and of the community... Sample PDF
Plagiarism and the Community College
Chapter 84
Martin Dick, Judithe Sheard, Maurie Hasen
This chapter adopts a four aspect model to address cheating and plagiarism in universities – education, prevention, detection and consequence. The... Sample PDF
Prevention is Better than Cure
Chapter 85
Shalin Hai-Jew
This chapter focuses on a multi-institutional shared curricular-build project (2009) out of Kansas State University, Johnson County Community... Sample PDF
Structuring a Local Virtual Work Ecology for a Collaborative, Multi-Institutional Higher Educational Project
Chapter 86
Renae Low
In the field of multimedia learning, although research on cognitive effects and their implications for instructional design is rich, research on the... Sample PDF
Motivation and Multimedia Learning
Chapter 87
Lichia Yiu, Raymond Saner
Since the 1990s, more and more corporate learning has been moved online to allow for flexibility, just-in-time learning, and cost saving in... Sample PDF
Making E-Training Cost Effective through Quality Assurance
Chapter 88
Bob Zimmer
This chapter shows how the interpersonal action-learning cycle (IALC) can be used to invite thinking and attentive comprehension from learners in... Sample PDF
Using the Interpersonal Action-Learning Cycle to Invite Thinking, Attentive Comprehension
Chapter 89
Synergy  (pages 1446-1464)
Jacqueline M. Mumford, Elizabeth Juelich-Velotta
Synergy describes a situation where the combined efforts are greater than individual parts. Service learning ties together academic content, in this... Sample PDF
Chapter 90
Luiz Antonio Joia
Since the beginning of the 1980s, a movement was fomented by academics and executives to use information and communication technology (ICT) not only... Sample PDF
Knowledge Transfer in G2G Endeavors
Chapter 91
Joseph Bowman, Felix Fernandez
The purpose of this chapter is to identify policy issues for videoconferencing at the elementary through college levels. As videoconferencing... Sample PDF
Policy Issues Regarding the Instructional and Educational Use of Videoconferencing
Chapter 92
Taralynn Hartsell, Sherry S. Herron, Houbin Fang, Avinash Rathod
Using technology tools in math instruction can help stimulate problem-solving skills and understanding of math concepts. However, teachers need to... Sample PDF
Improving Teachers’ Self-Confidence in Learning Technology Skills and Math Education through Professional Development
Chapter 93
Maria Ranieri
E-learning has become an area of increasing interest for academics, consultants, and practitioners. Notwithstanding, it seems that in current... Sample PDF
Theories and Principles for E-Learning Practices with Instructional Design
Chapter 94
Mary Sue Cicciarelli
Humanism comes from one of three schools of psychology in which theories are categorized. The other two schools are the schools of behaviorism and... Sample PDF
Humanistic Theories that Guide Online Course Design
Chapter 95
Brad Hokanson, Charles Miller, Simon Hooper
This chapter is interactive, with surveys and reflective examinations of the reader’s own work in instructional design. It examines instructional... Sample PDF
Commodity, Firmness, and Delight
Chapter 96
Performance Case Modeling  (pages 1537-1552)
Ian Douglas
This chapter introduces Performance Case modeling as a means of conducting a performance analysis. It argues that the design of any instruction... Sample PDF
Performance Case Modeling
Chapter 97
Martin Graff
This chapter considers the question of whether Web-based learning environments can be employed to effectively facilitative learning. Several... Sample PDF
Can Cognitive Style Predict How Individuals Use Web-Based Learning Environments?
Chapter 98
Peter E. Doolittle, Andrea L. McNeill, Krista P. Terry, Stephanie B. Scheer
The current emphasis, in education and training, on the use of instructional technology has fostered a shift in focus and renewed interest in... Sample PDF
Multimedia, Cognitive Load, and Pedagogy
Chapter 99
Wenhao David Huang, Tristan Johnson
This chapter proposes an instructional game design framework based on the 4C/ID-model and cognitive load theory, its associated theoretical... Sample PDF
Instructional Game Design Using Cognitive Load Theory
Chapter 100
Robson Marinho
This chapter describes the within-case analysis of ten faculty members who agreed to share their learning experience and struggles in learning... Sample PDF
Faculty Development in Instructional Technology in the Context of Learning Styles and Institutional Barriers
Chapter 101
Emily Oh Navarro
Learning theories describe how people learn. There is a large body of work concerning learning theories on which to draw, a valuable resource of... Sample PDF
On the Role of Learning Theories in Furthering Software Engineering Education
Chapter 102
Katharina Scheiter, Eric Wiebe, Jana Holsanova
Multimedia environments consist of verbal and visual representations that, if appropriately processed, allow for the construction of an integrated... Sample PDF
Theoretical and Instructional Aspects of Learning with Visualizations
Chapter 103
Teaching Social Skills  (pages 1689-1713)
Graham Bodie, Margaret Fitch-Hauser, William Powers
The ubiquity of instructional technology necessitates a more critical look at the theories that drive adoption and the practical implications of its... Sample PDF
Teaching Social Skills
Chapter 104
Gregory MacKinnon
The goal of the chapter to examine a way in which Pask’ s conversation theory (CT) can be used as a theoretical framework for designing blended... Sample PDF
Conversation Design in the Electronic Discussion Age
Chapter 105
Janet Salmons
Social constructivism is an established educational theory based on the principle that learners and teachers co-construct knowledge through social... Sample PDF
E-Social Constructivism and Collaborative E-Learning
Chapter 106
Paul Kawachi
This chapter presents the desirable interactions involved in teaching and learning at a distance. In these interactions, there are considerable... Sample PDF
Ethics in Interactions in Distance Education
Chapter 107
Bobbe Baggio, Yoany Beldarrain
This chapter explores the pros and cons of anonymity in cyber education and discusses possible ethical and social implications for online learning.... Sample PDF
Implications of Anonymity in Cyber Education
Chapter 108
Robert Z. Zheng, Laura B. Dahl
This chapter introduces the ontological instructional design as an alternative to the traditional instructional design in teaching and learning. By... Sample PDF
An Ontological Approach to Online Instructional Design
Chapter 109
Lost In Translation  (pages 1793-1805)
Eddy Boot, Jon Nelson, Daniela De Faveri
Developing modern instructional software has become very complex. As a result, the communication between instructional designers and other... Sample PDF
Lost In Translation
Chapter 110
Jean Morrow, Janet Holland
This chapter introduces conversation theory as a means of creating an active learning environment in an elementary mathematics methods course. It... Sample PDF
Pask and Ma Join Forces in an Elementary Mathematics Methods Course
Chapter 111
Sean D. Williams, Deborah M. Switzer
This chapter introduces an assessment rubric for virtual world learning environments (VWLEs) built from proven principles of user experience design... Sample PDF
Assessing 3D Virtual World Learning Environments with the CIMPLe System
Chapter 112
Jerry P. Galloway
To speak of contemporary issues in instructional technology is like counting wave crests in a stormy ocean: they are changing quickly all the time.... Sample PDF
Contemporary Issues in Teaching and Learning with Technology
Chapter 113
Robert N. Ronau, Christopher R. Rakes, Margaret L. Niess, Lauren Wagener, David Pugalee, Christine Browning, Shannon O. Driskell, Susann M. Mathews
This chapter presents the results of a systematic review of literature in which the authors examined instructional technology integration in career... Sample PDF
New Directions in the Research of Technology-Enhanced Education
Chapter 114
Emerging Edtech  (pages 1880-1891)
Ching-Huei Chen, Manetta Calinger, Bruce C. Howard
Design principles are universal and may be translated onto the newest trends and emergent technologies. In this research study, the authors combined... Sample PDF
Emerging Edtech
Chapter 115
Ivy Tan, Ravi Chandran
Rapid e-learning (REL) is a phrase in common use since 2003. This article defines REL, describes types of REL authoring tools, discusses management... Sample PDF
Rapid E-Learning in the University
Chapter 116
D. T. Pham, E. E. Eldukhuri, A. Soroka, V. Zlatanov, M. S. Packiananther, R. Setchi, P. T.N. Pham, A. Thomas, Y. Dadam
This article presents the essence of the Innovative Production Machines and Systems (I*PROMS) Network of Excellence. It gives the rationale for... Sample PDF
The Innovative Production Machines and Systems Network of Excellence
Chapter 117
Patrick Parrish
The same qualities that make works of art beautiful, meaningful, or at times even transformative in our lives also underlie our best learning... Sample PDF
Aesthetic Decisions of Instructors and Instructional Designers
Chapter 118
S. Todd Stubbs, Andrew S. Gibbons
This chapter is a survey of the literature of ID to look at the breadth and usage of design drawings in this discipline to better understand the... Sample PDF
The Pervasiveness of Design Drawing in ID

Author(s)/Editor(s) Biography

Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries.