Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality.
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.
Reviews and Testimonials
On the contrary, this tome was created to highlight the work that has emerged through a year-long snapshot of articles published in a leading, peer-reviewed journal. This chapter begins with a brief background about the journal (text that is found in our journal mission), and then provides an overview and summary of the 19 chapters in this book. The chapter concludes with some recommendations and goals for future research, policy, and practice.
– Richard E. Ferdig, Research Center for Educational Technology - Kent State University, USA and Sara de Freitas, Coventry University, UK