A Gamified Approach to Enhance Environmental Sustainability Awareness and Responsibility

A Gamified Approach to Enhance Environmental Sustainability Awareness and Responsibility

Paula Sá Escudeiro, Márcia Gouveia Campos
DOI: 10.4018/978-1-6684-9166-9.ch014
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Abstract

Modern societies prioritize sustainability, emphasizing the importance of intergenerational care and education to encourage recycling habits and social responsibility. To raise awareness of recycling and environmental sustainability, the Eco Tetris game was developed to enhance the learning process. This game builds upon the well-known Tetris game by incorporating card collecting mechanics and real-world integration through geo-referencing, beacons, and augmented reality experiences. The aim is to raise awareness and make players more mindful of their environmental decisions and habits, with a focus on the older generation. Eco Tetris aims to transmit knowledge on recycling and its importance, challenging players to sort garbage into the correct recycling bin. This mechanic reinforces recycling habits by mentally associating items with their corresponding colors. The game promotes ecological responsibility, encouraging players to consider their role in the recycling process.
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Recycling: An Approach Towards Social Responsibility And Sustainability

Sustainability is a key issue in modern society, which has grown to be a waste society (Feo & De Gisi, 2010).

Key Terms in this Chapter

Intergenerational Care: The idea of caring for and preserving the environment for future generations.

Functionality: The degree to which a serious game achieves its intended purpose, such as promoting sustainable behaviors.

Quality Scenario Control: A process of evaluating the quality and effectiveness of a serious game, including its functionality, adaptability, and usability, through scenario testing and analysis.

Pro-Environmental Behaviors: Behaviors that support environmental protection and conservation, such as reducing waste, conserving resources, and using sustainable transportation.

Eco Tetris: A serious game designed to promote sustainability and pro-environmental behaviors, with gameplay mechanics inspired by the classic game Tetris.

Usability: The ease with which a serious game can be used and understood by its intended users.

Sustainability: Meeting the needs of the present without compromising the ability of future generations to meet their own needs.

Adaptability: The ability of a serious game to be modified or customized to suit different contexts or user needs.

Gamification: The process of using game design elements and mechanics to enhance non-game contexts, such as education or sustainability initiatives.

Serious Games: Games designed with a primary purpose other than pure entertainment, often used for educational, training, or awareness-raising purposes.

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