Computer-Mediated Learning: What Have We Experienced and Where Do We Go Next?Chien Yu (Mississippi State University, USA), Wei-Chieh Wayne Yu (Chang Gung Institute of Technology, Taiwan) and Chun Fu Lin (Minghsin University of Science & Technology, Taiwan)
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DOI: 10.4018/978-1-60566-788-1.ch001
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MLA
Yu, Chien, Wei-Chieh Wayne Yu and Chun Fu Lin. "Computer-Mediated Learning: What Have We Experienced and Where Do We Go Next?." Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends. IGI Global, 2010. 1-18. Web. 23 May. 2013. doi:10.4018/978-1-60566-788-1.ch001
APA
Yu, C., Yu, W. W., & Lin, C. F. (2010). Computer-Mediated Learning: What Have We Experienced and Where Do We Go Next?. In H. Yang, & S. Yuen (Eds.), Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends (pp. 1-18). Hershey, PA: Information Science Reference. doi:10.4018/978-1-60566-788-1.ch001
Chicago
Yu, Chien, Wei-Chieh Wayne Yu and Chun Fu Lin. "Computer-Mediated Learning: What Have We Experienced and Where Do We Go Next?." In Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends, ed. Harrison Hao Yang and Steve Chi-Yin Yuen, 1-18 (2010), accessed May 23, 2013. doi:10.4018/978-1-60566-788-1.ch001
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 Favorite  | | TopAbstractDramatic changes in information and communication technologies (ICTs) provide a powerful force forthe growth of e-learning. E-learning has become the undeniable trend for both secondary and higher education. This chapter provides readers with an overview of e-learning computer technologies within the teaching and learning, an examination of current research studies in related areas, and a discussion of the paradigm shift as well as on the trends and issues pertinent to the development of computer-mediated instruction/learning and e-learning. Furthermore, this chapter will explore how students perceived the effectiveness of computer-mediated instruction and learning and their perceptions and attitudes toward learning using computer technology. TopIntroductionToday, knowledge and technology play a critical role in driving productivity and economic growth. A new phenomenon, commonly known as the “knowledge economy,” uses information and communication technologies (ICTs) to create revolutionary changes in the workplace and in society in general. Kozma (2003) stated: The knowledge economy gives rise to ICTs because they provide the needed tools and these tools allow us to create, collect, store, and use this new knowledge and information. They also enable us to connect with people and resources all over the world, to collaborate in the creation of knowledge, and to distribute and benefit from knowledge products (p. 2). Due to their rapid development and growing popularity, ICTs have gained many proponents in education. Some researchers (Finger, McGlasson & Finger, 2007, Kozma, 2003) are convinced that the innovative use of new and emerging technologies can bring about quality change in the world of education in terms of opening the possibilities for improved presentation and delivery of programs that benefit both the educators and the students. Many studies (Johnston & Joscelyn, 1989; Kozma & Johnson, 1991; Perkins, 1992) emphasize that the use of computers in a learning environment can increase students’ active engagement in thinking and problem solving, promote understanding and mastery learning, and add realism to instruction to enhance knowledge construction. Even though the majority of researchers and practitioners have positive views related to the potential that information and communication technologies (ICTs) have in our education systems, some have remained cautious in using computer technology to facilitate teaching and learning. Bransford, Brown and Cocking (as cited in Kozma, 2003) noted that the positive impact of the computer does not come automatically because much is dependent on how instructors and students use computers in their classrooms. Oliver (2005) stated that the prevailing use of the new and emerging computer technologies will only occur as greater numbers of teachers perceive that such technology will benefit them and their learners, because for many, ICTs simply present more barriers than opportunities for teaching and learning. Derek Bok (as cited in Kozma & Johnston, 1991), a former Harvard university president, also shared his cautious optimism, saying that technologies can undoubtedly engage students in the active thinking process and problem solving and at the very least, helping students learn. However, he suspected that “computers can contribute much to the learning of open-ended subjects such as moral philosophy, religion, historical interpretation, literary criticism, or social theory – fields that cannot be reduced to formal rules and procedures” (p. 10-11). This chapter provides the reader with an overview of e-learning computer technologies within teaching and learning, an examination of current research in related areas, and a discussion of the paradigm shift as well as on the trends and issues pertinent to the development of computer-mediated instruction/learning and e-learning. Furthermore, this chapter will explore how students perceived the effectiveness of computer-mediated instruction and learning and their perceptions and attitudes toward learning using computer technology. TopComplete Chapter List
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Chien Yu (Mississippi State University, USA), Wei-Chieh Wayne Yu (Chang Gung Institute of Technology, Taiwan), Chun Fu Lin (Minghsin University of Science & Technology, Taiwan)
Dramatic changes in information and communication technologies (ICTs) provide a powerful force forthe growth of e-learning. E-learning has become the undeniable tren...
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| 2. |
Clara Pereira Coutinho (University of Minho, Portugal), João Batista Bottentuit Jr. (University of Minho, Portugal)
In this chapter the authors analyze issues and ideas regarding the next generation of e-Learning, which is already known as e-Learning 2.0 or social e-Learning. They...
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| 3. |
Chaka Chaka (Walter Sisulu University, South Africa)
This chapter contends that both Web 2.0 and the Semantic Web (the SW) serve as critical enablers for e-learning 2.0. It also maintains that the SW has the potential...
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| 4. |
Jianxia Du (Mississippi State University, USA), Yunyan Liu (Southwest University, China), Robert L. Brown (Mississippi State University, USA)
An online learning community can be a place for vibrant discussions and the sharing of new ideas in a medium where content constantly changes. This chapter will firs...
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| 5. |
Ke Zhang (Wayne State University, USA), Curtis J. Bonk (Indiana University, USA)
This chapter reviews the characteristics of learners of different generations. In particular, it compares their differences in terms of learning preferences as well...
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| 6. |
Robin M. Roberts (University of Nevada, Las Vegas, USA)
The relationship between the Digital or Millennium Generation and Web 2.0 is investigated focusing on how post-secondary students just entering American colleges and...
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| 7. |
Jeffrey Hsu (Fairleigh Dickinson University, USA), Karin Hamilton (Fairleigh Dickinson University, USA)
Adult learners have a set of specific and unique needs, and are different from traditional college students. Possessing greater maturity, interest in learning, and a...
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| 8. |
Dazhi Yang (Purdue University, USA), Jennifer C. Richardson (Purdue University, USA)
Past studies indicate that students demonstrate different online interaction styles, which consist of the ways or habits students acquire knowledge from computer-med...
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| 9. |
Yuliang Liu (Southern Illinois University Edwardsville, USA)
Learner satisfaction and learning is currently a very important topic in online instruction and learning. Blignaut and Trollip (2003) proposed six types of response...
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| 10. |
Bo Kyeong Kim (Jeonju University, Republic of Korea), Youngkyun Baek (Korea National University of Education, Republic of Korea)
Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. In this chapter, e-learning 2.0 and its strategies will be describ...
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Jeannine Hirtle (The University of Hawaii at Hilo, USA), Samuel Smith (University of Texas at Arlington, USA)
Communities of practice (CoP’s)—much touted and studied as a mechanism for teacher education and professional development—may offer environments for deeper learning...
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| 12. |
Luiz Fernando de Barros Campos (Federal University of Minas Gerais, Brazil)
This chapter investigates whether information technology tools typical of Web 2.0 can support Knowledge Management (KM) practices in organizations. An investigation...
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Colleen Carmean (Arizona State University, USA)
Anytime and all-the-time access to electronic resources, artifacts and community have changed learning practices in the workplace as surely as it has changed the wor...
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| 14. |
Paraskevi Mentzelou (Alexander Technological Educational Institute (A.T.E.I.) of Thessaloniki, Greece), Dimitrios Drogidis (School Consultant of Primary Education, Greece)
The aims of Greek education system is to give to students the ability to develop the required skills, character and values that will enable them to contribute to the...
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Richard Hartshorne (University of North Carolina at Charlotte, USA), Haya Ajjan (University of North Carolina at Charlotte, USA), Richard E. Ferdig (University of Florida, USA)
In this chapter, the authors provide evidence for the potential of various Web 2.0 applications in higher education through a review of relevant literature on both e...
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| 16. |
Susanne Markgren (State University of New York Purchase College, USA), Carrie Eastman (State University of New York Purchase College, USA), Leah Massar Bloom (State University of New York Purchase College, USA)
In this chapter, the authors explore the role of academic librarians in the e-learning 2.0 environment. Librarians are excellent partners in developing e-learning 2....
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| 17. |
Betül C. Özkan (University of Arizona South, USA)
Because of the ways students learn and make sense of world change, higher education institutions try to re-conceptualize this change process and search for better ap...
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Hsiu-Ting Hung (National Kaohsiung First University of Science and Technology, R.O.C.)
The focus of the chapter is two-fold: on one hand, it seeks theoretical understanding of literacy as social practice; on the other hand, it explores how emerging tec...
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| 19. |
Rajani S. Sadasivam (University of Massachusetts Medical School, USA), Katie M. Crenshaw (University of Alabama at Birmingham, USA), Michael J. Schoen (University of Alabama at Birmingham, USA), Raju V. Datla (Massachusetts Medical Society, USA)
The e-learning 2.0 transformation of continuing education of healthcare professionals (CE/CME) will be characterized by a fundamental shift from the delivery of stat...
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| 20. |
Brian Smith (Edge Hill University, UK), Peter Reed (Edge Hill University, UK)
The excitement of Web 2.0 and E-learning 2.0 is upon us. As the use of social networking sites and other Web 2.0 tools continue to increase, pedagogues are consideri...
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F. R. Nordengren (Des Moines University, USA), Ann M. York (Des Moines University, USA)
This chapter is a practical overview of both the theoretical, evidence-based research in pedagogy and the anecdotal, experience-based practices of faculty who work d...
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| 22. |
Kathryn Kennedy (University of Florida, USA), Jeff Boyer (University of Florida, USA), Catherine Cavanaugh (University of Florida, USA), Kara Dawson (University of Florida, USA)
Using the theoretical framework of “craft” highlighted by Richard Sennett (2008) in The Craftsman, this chapter focuses on constructionism and the implications of pr...
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Clara Pereira Coutinho (University of Minho, Portugal)
In this chapter the author presents the results of a project developed in pre-service and in-service teacher education programs at the Minho University, Braga, Portu...
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Pearl Chen (California State University, Los Angeles, USA)
This chapter reviews the current state of theory and practice of experience design and suggests that the notion of experience should be regarded as an essential and...
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Carl Scott (University of Houston, USA), Youmei Liu (University of Houston, USA), Madhuri Kumar (University of Houston, USA)
This chapter will examine the relationship between a constructivist teaching approach and online learning experiences in the Virtual Worlds of Second Life, using a s...
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| 26. |
C. Candace Chou (University of St. Thomas, USA)
This study explores student views of various E-Learning tools as teaching and learning media in an online course for pre-service and in-service teachers. This chapte...
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| 27. |
Steve Chi-Yin Yuen (The University of Southern Mississippi, USA), Harrison Hao Yang (State University of New York at Oswego, USA)
Enhancing the substantial interaction in e-learning courses can be a challenge to instructors. The chapter gave an overview of online interaction, portfolios develop...
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| 28. |
Priti Srinivas Sajja (Sardar Patel University, India)
Quality of an e-Learning solution depends on its content, services offered by it and technology used. To increase reusability of common learning material which is ac...
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| 29. |
Ivan Angelov (University of Plovdiv, Bulgaria), Sathish Menon (Analytic Dimension, USA), Michael Douma (Institute for Dynamic Educational Advancement (IDEA), USA)
This chapter outlines central findings from surveys that considered factors that drive online experience as expressed by the three different groups of subjects – non...
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TopKey Terms in this ChapterSecond Life: a 3-D virtual world created by its Residents and it allows users to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another. (Wikipedia, n.d.). Technology Integration: Technology integration is a term used by educators to describe effective uses of technology by teachers and students in K-12 and university classrooms. Teachers use technology to support instruction in various content areas and when they do so, and the learners are empowered to be actively engaged in their learning (Wikipedia, n.d.). Multimedia Instruction: Computer-based guidance that involves the use of diverse types of media, such as presentations, web-based guides and online tutorials, in order to convey an instructional message. E-Learning: e-Learning is the use of network technology (broadly, the “Internet”) to design, deliver, select, administer, and extend learning. Components of Internet-enabled learning can include content delivery in multiple formats, management of the learning experience, and a networked community of learners, content developers and experts. Simulation: An interactive multimedia application device intended to imitate a real life situation and permit the user to partake and experience in a risk-free environment. Computer Technology: A combination of computer related hardware or software such as multimedia computers, different types of media (graphics, audios and videos) and networked communication tools (email, bulletin boards, Blackboard or WebCT, and listserves), together in an educational setting in order to enhance language learning.(Floyd, 2003). Computer Mediated Instruction/Learning: Computer mediated instruction/learning is an umbrella term (Strange & Banning, 2001, p. 184) that describes the efficient and effective use of computer and/or technology to support and facilitate teaching and learning activities (Bull, Kimball & Stansberry, 1998). |
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