Interface Design, Emotions, and Multimedia Learning

Interface Design, Emotions, and Multimedia Learning

Chaoyan Dong (New York University, USA)
Copyright: © 2008 |Pages: 13
DOI: 10.4018/978-1-59904-865-9.ch007
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In social psychology, “what is attractive is good” means that a physically attractive person is perceived to be more favorable and capable. In industrial design, the interface is one of the three elements that influence users’ experience with a product. For multimedia learning, does the interface design affect users’ experience with learning environments? Does attractive interface enhance multimedia learning? Research in multimedia learning has been neglecting this issue. In this chapter, I propose that attractive interface design does indeed promote multimedia learning. This hypothesis is based on the review of the following theories and related empirical studies: 1) an interface impacts a user’s experience; 2) beautiful interface induces positive emotions; 3) positive emotions broaden cognitive resources; and 4) expanded cognitive resources promote learning. The Model of Emotional Design in Multimedia Learning is proposed to highlight how emotions regulate multimedia learning. Suggestions regarding designing attractive interfaces are provided.

Key Terms in this Chapter

Usability: “The degree to which people (users) can perform a set of required tasks” (Brink, Gergle, & Wood, 2002).

Interface Design: Refers to how the design presents information to users so that users can process information as required to complete a task (Raskin, 2000).

Emotions: Refer to mental states (Cornelius, 1996). The cognitive perspective of emotions focuses on the role that thought plays in the process of emotions (Arnold, 1960).

Aesthetics: Both the study of beauty and the properties of a system that appeal to the senses, as opposed to the content, structures, and utility of the system itself (Budd, 1995).

Positive Emotions: A category of emotions, sharing features identified by the theories on emotions. Positive emotions promote cognitive activities.

Multimedia Design: The presentation of materials both in words and pictures (Mayer, 2001).

Multimedia Learning: Refers to learning from multimedia design, that is, words and pictures (Mayer, 2001).

Complete Chapter List

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Editorial Advisory Board
Table of Contents
Terry T. Kidd, Holim Song
Terry T. Kidd, Holim Song
Chapter 1
Irene Chen
Instructional design (ID) is the systematic process of planning events to facilitate learning. The ID process encompasses a set of interdependent... Sample PDF
Instructional Design Methodologies
Chapter 2
Paula Jones, Rita Davis
Effective teaching begins with effective planning of instruction. Planned instruction with technology integrated appeals to students and... Sample PDF
Instructional Design Methods Integrating Instructional Technology
Chapter 3
Feng-Qi Lai, Lynn Lohmeyer
This paper discusses instructional design in corporate settings through describing and analyzing six real-world cases of instructional designers’... Sample PDF
Instructional Design in Corporate Settings
Chapter 4
Irene Chen
The purpose of business education is to work cooperatively with the business community to prepare all students to live and work as productive... Sample PDF
Instructional Design Strategies for Business Education
Chapter 5
Jared Keengwe, Grace Onchwari
We are moving toward a future in which computing is becoming more ubiquitous and there is evidence that technology is changing the way instructors... Sample PDF
Constructivism, Technology, and Meaningful Learning
Chapter 6
Diana M. Ragbir, Permanand Mohan
This chapter presents the IMS Learning Design Specification and explains how it can be used to enhance the effectiveness of e-Learning scenarios. It... Sample PDF
The Potential of IMS Learning Design in E-Learning
Chapter 7
Chaoyan Dong
In social psychology, “what is attractive is good” means that a physically attractive person is perceived to be more favorable and capable. In... Sample PDF
Interface Design, Emotions, and Multimedia Learning
Chapter 8
Jun Hu
Kolb (1984) defined learning styles as one’s preferred methods for perceiving and processing information. Learning styles have been a high-profiled... Sample PDF
Impacts of Learning Styles on Hypermedia Projects
Chapter 9
Petek Askar, Kagan Kalinyazgan, Arif Altun, S. Serkan Pekince
This chapter introduces the development of a K-12 education ontology for e-learning environments. It presents design and implementation processes... Sample PDF
An Ontology Driven Model for E-Learning in K-12 Education
Chapter 10
Torsten Reiners, Imke Sassen
In this paper we present our e-learning approach and describe the technical and instructional design of an adaptive learning environment. In order... Sample PDF
A Framework for Adaptive Learning Points
Chapter 11
Justin Marquis
The potential implications of a paradigm shift in learning theory from a cognitivist point of view to the social-constructivist point of view are... Sample PDF
The End of Instructional Design
Chapter 12
Ali Ahmed, Abdulaziz Elfessi
This study investigated factors that influence students’ decision-making processes in selecting a classroom or online course, student technology... Sample PDF
Student Decision Making in Technology Application
Chapter 13
Heather Jagman, Melissa Koenig, Courtney Greene
Through leveraging the relationship between libraries and technology, colleges and universities can make the best use of the skills that librarians... Sample PDF
Leveraging Libraries to Support Academic Technology
Chapter 14
Antonio Santos
Researchers and practitioners have been advocating that the nature of learning is contextually situated, and that this should be reflected in the... Sample PDF
Bringing Reality into the Classroom
Chapter 15
Drew Polly, Craig Shepard
National organizations, federal policy and academic standards all call for technology to be integrated into K-12 classrooms in ways that are likely... Sample PDF
Preservice Teachers' Views of Appropriate Technology
Chapter 16
Chien Yu, Angela Williams, Chun Fu Lin, Wei-Chieh Yu
Multimedia benefits students learning in many different ways. There are so many things that students can do and learn because of the variety of... Sample PDF
Planning Effective Multimedia Instruction
Chapter 17
Robert Zheng
Teaching problem solving can be a challenge to teachers. However, the challenge is oftentimes not due to a lack of skills on the part of learners... Sample PDF
Cognitive Functionality of Multimedia in Problem Solving
Chapter 18
Youmei Liu, Shawn McCombs
The emergence of Podcasting technology has turned MP3 players into effective learning tools. This chapter will examine this phenomenon and focuses... Sample PDF
Portable Education: Learning on the Go
Chapter 19
Ann Wilson
This chapter examines the every-changing opportunities teachers have to incorporate innovative learning approaches with technology. Technology is... Sample PDF
Innovative Learning Approaches with Technology
Chapter 20
Harrison Hao Yang, Sai-Wing Pun
This chapter presents an overview on the conceptualization of the inquiry-based learning approach, and how the WebQuest, which is a Web-based... Sample PDF
Beliefs and Concept Mapping on WebQuest Development
Chapter 21
Merrilee Cunningham, Ruth Robbins, Deborah Buell
Universities can significantly increase the potential for academic success and degree completion for students who may be fearful of failing or have... Sample PDF
Learning Villages Network and its Computer Components
Chapter 22
Dawn E. Woodland, Linda F. Szul
One method for positively incorporating technologies is the practice of team teaching. In this chapter the authors cover why it is important for... Sample PDF
Using Teams and Technology for Effective Instruction
Chapter 23
Sarah R. Edmonson
There is an increasing need for cost control and improved outcomes in both primary and secondary medical education. This chapter reviews the... Sample PDF
Technology in Primary and Secondary Medical Education
Chapter 24
Michael Rees, Charles Herring
Teaching institutions around the world are using large, unwieldy and expensive learning management system (LMS) packages that are beginning to have... Sample PDF
Building an LMS with Ubiquitous Software
Chapter 25
Kit Hang Leung, Zhidong Zhang
As an important aspect of instruction, assessment is mainly used for grading achievement rather than as a means to support teaching and learning.... Sample PDF
How CyberCoaching System Works
Chapter 26
Luigi Anolli, Fabrizia Mantovani, Massimo Balestra, Piet Kommers, Odile Robotti, Anne-Dominique Salamin, Alessia Agliati, Olivia Realdon, Valentino Zurloni, Linda Confalonieri, Marcello Mortillaro, Antonietta Vescovo, Pietro Venturini, Joachim Wetterling, Anna Tarocchi
New trends in information technology are strongly influencing and shaping the growth of e-learning, and progressively resolving a number of critical... Sample PDF
Experiential Learning in the Myself Project
Chapter 27
Robert A. Bartsch
Online library databases are the primary method for finding relevant literature in many fields. These databases either have primarily abstracts or... Sample PDF
Misuse of Online Databases for Literature Searches
Chapter 28
Des Casey
Increasingly powerful, handheld, networked devices provide an opportunity for educators to explore and implement ubiquitous learning (u-learning)... Sample PDF
U-Learning: Educational Models and System Architectures
Chapter 29
Justin Marquis
Since the introduction of popular video games such as Space Invaders and Pac Man, in the 1980’s the video game industry has grown to immense... Sample PDF
Computer Games as a New Arena for IST Research
Chapter 30
Jeonghee Huh
Today’s youth are growing up with video and computer games. With such constant exposure to high-end graphics and games, it is no wonder that... Sample PDF
Adoption and Dissemination of Digital Game-Based Learning
Chapter 31
Brian Cameron
Research has indicated that the depth of information processing is influenced by the type and intensity of rehearsal methods. However, an efficient... Sample PDF
Gaming, Cognitive Style, and Feedback in the Achievement of Learning Objectives
Chapter 32
Chee Siang Ang, Panayiotis Zaphiris
The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently... Sample PDF
Computer Games and Language Learning
Chapter 33
Nancy Sardone, Roberta Devlin-Scherer, Joseph Martinelli
On occasion, talking with some colleagues about instructional techniques to interest and motivate students in a college classroom sometimes has... Sample PDF
Game-Based Instruction in a College Classroom
Chapter 34
Brian Cameron
Instructional Systems Portfolio Management (ISPM) is a topic of intense interest in the strategic management of Instructional Systems (IS). In ISPM... Sample PDF
IS Project and Portfolio Management
Chapter 35
Spiros Borotis, Panagiotis Zaharias, Angeliki Poulymenakou
e-Learning attracts considerable interest in contemporary corporate training curricula. As it concerns a considerable investment, organizations that... Sample PDF
Critical Success Factors for E-Learning Adoption
Chapter 36
Geoffrey Dick, Tom Case, Craig Van Slyke
This chapter examines the development of online learning systems, how they incorporate reusable learning modules and how various forms of assessment... Sample PDF
E-Learning Lessons from the Corporate World
Chapter 37
John Duncan
Technology provides many solutions to meet diverse learning needs. Not all students learn the same way so it is important to model and scaffold... Sample PDF
Learning and Study Strategies for Online Teaching
Chapter 38
Sunil Hazari, Kristin Caverly
Course management systems are becoming widespread in colleges and universities that offer distance learning courses and programs. As a result of... Sample PDF
Student and Faculty Satisfaction with Enterprise CMS
Chapter 39
Jeonghee Huh, Atsusi Hirumi
Compared to conventional classroom settings, e-learning relies heavily on a student’s reading ability. However, many students, particularly those... Sample PDF
Reading Assessment Strategies for Online Learners
Chapter 40
Jun Hu
Computer software training is one of the main areas of IT training. A key format of software training in e-learning is simulation. This article... Sample PDF
Computer Application Software Training via E-Learning
Chapter 41
Fethi Inan, Michael Grant
Adaptive (Individualized) Web-based instruction provides mechanisms to individualize instruction for learners based on their individual needs. This... Sample PDF
Individualized Web-Based Instructional Design
Chapter 42
Hyo-Jeong So
Despite the increasing numbers of online courses, there have been several concerns and criticisms related to teaching and learning in e-Learning.... Sample PDF
Designing Interactive and Collaborative E-Learning Environments
Chapter 43
Xiaojing Liu, Seung-hee Lee, Curtis J. Bonk, Richard J. Magjuka, Shijuan Liu
The applications of advanced communication technology hold promises for high-quality online education. However, there is scant research on the uses... Sample PDF
Technology Use in an Online MBA Program
Chapter 44
David Judkins, Youmei Liu
This chapter shares the experiences from a faculty member who teaches an online course-Shakespeare’s Major Plays, and from an instructional designer... Sample PDF
Teaching Shakespeare Online in a Virtual Classroom
Chapter 45
The Handheld Hybrid  (pages 641-652)
Wendy Maboudian, Colin S. Ward
Two professors implemented a hybrid pilot program for college preparatory English as a Second Language (ESL) courses. The development and... Sample PDF
The Handheld Hybrid
Chapter 46
Patricia Lupion Torres, Rita de Cassia Veiga Marriott
Economic globalisation and technological changes have led to one of the greatest challenges that education faces – the access to permanent education... Sample PDF
The LOLA Strategy and E-Learning Knowledge Management
Chapter 47
Christal Pritchett
Web-based learning provides many new and potentially integrated educational capabilities to support diverse educators’ and learners’ needs via... Sample PDF
Implementation of the Ford PAS Web-Based Curriculum
Chapter 48
Tibor Skala, Igor Ljubi
This session will discuss issues raised during author’s involvement in building Croatian e-learning community. Proposed chapter will focus on how... Sample PDF
Raising Motivation to Achieve Collaboration in Online Courses
Chapter 49
Tibor Skala, Stella Lee
This chapter will focus on two cross-cultural case studies on the development and implementation of e-learning programs between two universities in... Sample PDF
Comparison of Case Studies in Managing E-Learning Programs
Chapter 50
Holim Song
As online course has become a popular course delivery method in American higher education, developing online courses has raised controversial issues... Sample PDF
Challenges Instructors Face in Online Courses
Chapter 51
Charlene Sox, Pil-Won On
Research substantiates the effectiveness of problem-based, project-based, and case-based learning as effective tools for student learning. Research... Sample PDF
Achieving Classroom Excellence in a Virtual Classroom
Chapter 52
Furkan Tari
Advances in information technology and the redefined web trigger a holistic view of learning process. The objective of this study is to provide a... Sample PDF
A Review of Emerging Technological Trends in E-Learning
Chapter 53
Panagiotis Zaharias, Angeliki Poulymenakou
E-Learning is emerging as one of the fastest organizational uses of the Internet; it is also applicable across all areas of workforce training.... Sample PDF
Design Guidelines for Asynchronous E-Learning Applications
Chapter 54
Robert Zheng
One of the challenges in integrating the Internet into classroom instruction is to identify factors that are critical to online teaching and... Sample PDF
Understanding the Underlying Constructs of WebQuests
Chapter 55
Habib Mir M. Hosseini, Keck Voon Ling, Bing Duan
Online learning environments provide the students access to the course content at any time and from anywhere. Most of the existing e-Learning... Sample PDF
Learning Object Model for Online Laboratories
Chapter 56
Kit Leung
This research studies higher order thinking (HOT) processes in asynchronous discussions situated in a campus-based course that involved 11 pairs of... Sample PDF
Higher Order Thinking in Online Courses
Chapter 57
Valentino Zurloni, Fabrizia Mantovani, Marcello Mortillaro, Antonietta Vescovo, Luigi Anolli
Emotions are attracting growing attention within the instructional design research community. However, clarification is still required as to how... Sample PDF
Addressing Emotions within E-Learning Systems
Chapter 58
Luigi Anolli, Olivia Realdon, Linda Confalonieri, Alessia Agliati, Fabrizia Mantovani
Depending on the meaning individuals give to a specific learning situation, emotions can be seen as relevant mediation devices between them and the... Sample PDF
Affective Agents in the E-Learning Process
Chapter 59
Emmanuel Blanchard, Claude Frasson
This chapter introduces the concepts of Culturally AWAre Systems CAWAS), a new family of adaptive systems that try to adapt learning contents and... Sample PDF
Cross-Cultural Adaptation of E-Learning
Chapter 60
Deepak Prem Subramony
This paper explores how the “meanings” of technology use are being culturally negotiated between Western educators and native Iñupiat Eskimo... Sample PDF
Culturally Negotiating the Meanings of Technology Use
Chapter 61
Thomas A. Lucey, Michael Grant
The Digital Divide refers to the social challenges of inequitable technology distribution and access. Educators must recognize that the digital... Sample PDF
Considering Dimensions of the Digital Divide
Chapter 62
Jorge Gaytan, Sunil Hazari, Alexa North
Business teacher educators are being challenged to establish ethical frameworks to teach students to solve problems related to business ethics and... Sample PDF
Cyberethics Across the Curriculum
Chapter 63
Karen Rasmussen, Joyce Coleman Nichols
To be successful members of a diverse, multicultural society, individuals must possess a fundamental level of knowledge about others and develop... Sample PDF
Case Studies in Virtual Multicultural Education
Chapter 64
Justin Marquis
There is an ever-widening gap between the social classes in American society reflected in wages, living conditions, health care and access to... Sample PDF
Developing a Socially Responsible Approach to IT Research
Chapter 65
António Quintas-Mendes, Lina Morgado, Lúcia Amante
The complexities of computer-mediated communication (CMC) are visible in the diversity of the theoretical models that try to explain the... Sample PDF
Online Communication and E-Learning
Chapter 66
Robert A. Bartsch
This chapter examines how principles in social psychology can be applied to instructional technology. Two areas are discussed to explain why... Sample PDF
Social Psychology and Instructional Technology
Chapter 67
Sue-Jen Chen, Edward Caropreso, Chao-Li Hsu
Current information and communication technologies allow for many and varied cross-cultural connections. To succeed in the 21st century global... Sample PDF
Designing Cross-Cultural Collaborative Online Learning
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