UX Quality with Online Learning Systems and Course Materials

UX Quality with Online Learning Systems and Course Materials

Elizabeth Sucupira Furtado
DOI: 10.4018/978-1-4666-5888-2.ch744
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Introduction

Human-computer interaction (HCI) field aims to design and evaluate high-usability Interactive Systems (ISs) focusing on users’ needs and ergonomic principles, among others. According ISO (ISO 9241-11, 1998; ISO 9241-210:2010(E), 2010), Usability is concerned with the “effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments.” The following concept can also be found in this field and it is close related to the concept of usability. The User eXperience (UX) concept is defined by the ISO standard 9241:210 (2010) as: “The perceptions and responses of users resulting from the use and/or anticipated use of a product, system or service.” There are some differences between the Usability and UX concepts, stressing the way to evaluate the user interaction with an IS. The usability of an IS refers to how satisfied the system users are, verifying whether the system is performing exactly what they want (the system efficacy) and with effectiveness. UX is concerned with understanding the users’ perception regarding the IS itself that must evoke agreeable emotional responses of users.

In order to achieve both IS usability and UX quality, it is necessary to integrate HCI concepts and practices into an IS development method. HCI concepts can be characteristics of users (as theiremotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use of an IS), of their context of use (as easy accessibility and good luminosity of the environment) and of their interaction with such IS (as the modalities of interaction, the users task, etc.). In the online learning context, it is necessary to integrate HCI concepts into an online learning system development method. The pedagogic UX quality of an online learning system is related to how easy and effective it is for students to learn something using the system by covering all the aspects of how they use it. It includes the way how well they understand how the system works, how they feel about it while they are using it, how well it fits into the context in which they are using it, and how well it contributes to the quality of their lives(Alben, 1996).

In this text, an online learning system is composed of a virtual learning environment (VLE), with tools to support a collaborative learning and to access online course materials available for the students through this environment. So, it is important not only to think about the VLE UX quality, but also about the online course material UX quality.

We have identified some problems to achieve a successful deployment of online learning systems (Furtado, Mattos, Furtado & Vanderdonckt, 2003) and (Lisboa et al., 2011):

  • Lack of learning material quality:Many academic staffs are not worried about the design of online course materials. The material of a face-to-face course is hardly ever adapted to online course material. Whenever a course is to be published on a specific device (as cellphone, digital TV, computer), it is important to envision the virtual course as the software. This way, it is expected that a course to be developed with the same severity as the software is planned by respecting the limitations of each device, for instance (Furtado, 2012);

  • Lack of holistic proposals for the production of content: Any academic staff (such as a educator, a content producer), as part of his/her professional development, needs continuous training. Such training is often carried out adopting an integrated pedagogical-technological content (Perrenoud, 2001). Educational, communicational and technological categories need to be considered in methods and by technologies that can deal with a more integrated vision of the production of content (Lisboa et al., 2012); and

  • Lack of adaptive tools:Learning systems are very useful, but most of them are not adaptive and neither is the user model predefined. In addition, user interfaces of such systems are generally specified without taking into account guidelines related to the users (as those related to the IS accessibility) and their UX.

Key Terms in this Chapter

UX Quality Requirements: Related to users’ needs, and their satisfaction and the performance of the system.

Requirements Engineering: The human acts of identifying and understanding what people want from an IS.

UX Quality of an IS: Refers to the users’ perception regarding the IS itself that must evoke agreeable emotional responses of users.

Extensible Representations of Requirements: Ways to represent easy requirements that were not necessarily identified nor truly considered in the requirements analysis.

Pedagogic UX Quality of an Online Learning System: how easy and effective it is for students to learn something using the system by covering all the aspects of how they use it .

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