MLA
Feldmesser, Kim. "A Video Game, a Chinese Otaku, and Her Deep Learning of a Language." Instructional Design: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1039-1068. https://doi.org/10.4018/978-1-60960-503-2.ch419
APA
Feldmesser, K. (2011). A Video Game, a Chinese Otaku, and Her Deep Learning of a Language. In I. Management Association (Ed.), Instructional Design: Concepts, Methodologies, Tools and Applications (pp. 1039-1068). IGI Global. https://doi.org/10.4018/978-1-60960-503-2.ch419
Chicago
Feldmesser, Kim. "A Video Game, a Chinese Otaku, and Her Deep Learning of a Language." In Instructional Design: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1039-1068. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-503-2.ch419
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