Views From Singapore Students Towards the Use of a Mathematics-Based STEM Project to Demonstrate Their Creativity Using Scientific Principles

Views From Singapore Students Towards the Use of a Mathematics-Based STEM Project to Demonstrate Their Creativity Using Scientific Principles

Nazir Amir
DOI: 10.4018/978-1-6684-5765-8.ch005
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

This chapter reports the views from 39 students, averaging 14 years of age, in a secondary school in Singapore towards the use of a mathematics-based STEM project in Design and Technology (D&T) lessons to demonstrate their creativity using scientific principles. An instrument in the form of a questionnaire was designed to gather the students' views. This instrument infused elements from Guilford's and Torrance's frameworks for creativity (fluency, flexibility, originality, and elaboration) and indicators of product creativity (novelty, resolution, and style) through Besemer's creative product analysis model. Findings from this classroom-based research highlight that students found the project useful in promoting their interest, confidence, and creativity. This study contributes a way of strengthening the links between D&T, mathematics, and science in a feasible manner in school practices.
Chapter Preview
Top

1. Introduction

1.1 Conceptualization Towards the Development of a Mathematics-Based Teaching Aid

Many schools are gaining interest in maker-centred teaching and learning practices aimed at promoting student interest in STEM (Science, Technology, Engineering & Mathematics). While there have been articles highlighting interdisciplinary practices between Design & Technology (D&T), science and mathematics through design-and-make projects, very few articles have described how students can be guided to demonstrate their creative use of scientific principles through design-and-make projects that exhibit specific mathematical concepts. Guiding students to design and make such projects can help them deepen their understanding of mathematical concepts in a hands-on-minds-on-hearts-on manner, as well as providing them with an avenue to demonstrate their creativity by coming up with designs that utilize a variety of scientific principles.

In this regard, the author, who teaches science and D&T in a secondary school in Singapore, worked with a group of three students to develop a simple hand-held kit that demonstrates the mathematical concept of Pythagoras Theorem. The inspiration for this kit came about during a visit to the Singapore Science Centre where the author and his three students (who are in secondary two - equivalent to Grade 8 students, averaging 14 years of age) viewed an exhibit demonstrating Pythagoras Theorem as shown in Figure 1.

Figure 1.

Pythagoras Theorem exhibit

978-1-6684-5765-8.ch005.f01
Source: Author

The students commented that while they appreciate being able to see a visual proof of the theorem through the exhibit, they felt that it would have been better if their mathematics teacher had a portable version of the exhibit as a teaching aid to introduce the concept (at the time of teaching) in the classroom. The visual scaffold could have helped them in grasping the concept. This led to the author and his three students to come up with an idea to conceptualise a smaller and portable version of the exhibit that can be used as a teaching aid for mathematics teachers to teach students the concept at the secondary two level. It seemed apt that the author and his three students reached out to mathematics teachers in the school to gather their views. Mathematics teachers welcomed this idea, which then led to a pilot study of the three students coming up with a prototype in the D&T workshop.

In the process of designing and making a hand-held prototype, the students communicated regularly with their mathematics teacher to gather ergonomics data, such as where the prototype would be used in a classroom, as well as anthropometry data, such as the average palm size of teachers who would be using the prototype. The prototype, shown in Figure 2, makes use of a 3cm-4cm-5cm Pythagorean triple combination (which formed the right-angled triangle) and tiny Styrofoam beads (found in a ‘bean bag’ doll) to demonstrate the concept. Apart from designing skills, students learnt plastic processing skills and took about three hours to develop the prototype.

Figure 2.

The hand-held prototype developed by the three students

978-1-6684-5765-8.ch005.f02
Source: Author

The three students presented the prototype to their mathematics teacher who was happy and satisfied with the design. This prototype, referred to as the Pythagoras Demo Kit, gained attention from the mathematics community in the school. Mathematics teachers thanked the students for developing a prototype that is valued in teaching and learning of mathematics.

Key Terms in this Chapter

Fostering Creativity in Science: Process of guiding students to come up with original and valuable ideas that draws knowledge from science in the course of solving problems.

Variations of Design: A variety of designs that are different from a standard design shown to students.

Prototype: A physical product developed by students that aims to address a design need.

Design Journal: Compilation of students' design sheets.

Design and Technology (D&T): A subject offered in secondary schools in Singapore where students learn mainly through design-and-make projects guided by a design process.

Design Sheets: A document showing the thought processes of students as they come up with design ideas.

STEM: Science, technology, engineering, and mathematics.

Complete Chapter List

Search this Book:
Reset