Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Agent Culture

Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena
Culture created by the individuals who interact with the game/world construct.
Published in Chapter:
Understanding and Using Virtual Ethnography in Virtual Environments
Robert Hancock (Southeastern Louisiana University, USA), Mindy Crain-Dorough (Southeastern Louisiana University, USA), Becky Parton (Southeastern Louisiana University, USA), and Jeff Oescher (Southeastern Louisiana University, USA)
DOI: 10.4018/978-1-60960-040-2.ch027
Abstract
This chapter proposes to outline a process of virtual ethnography that combines emic and etic methods of data gathering adapted to the virtual context to provide a ‘true’ (Richardson, 2000) accounting of the social constructs inherent in the virtual world. The first section of this chapter discusses the unique characteristics of virtual ethnography when used to explore virtual environments such as Second Life or MMORPGs such as World of Warcraft. The second section presents some of the methodological issues related to conducting such research. Finally, the third section offers for consideration some unique challenges related to the application of such methods. Two concerns are discussed: 1) identifying an understanding the phenomenological structures unique to a particular virtual environment and 2) the implications of such knowledge with regard to the design of new virtual educational environments.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR