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What is Algorithms Recursive Educational Game

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
A game created in Educational Games Central platform http://www.savie.qc.ca/carrefourjeux2) and uses learning management tools (diagnosis and assessment) and evaluation tools of the shell Snakes and Ladders. Algorithms_Recursive game, created by four steps: (a) design of the game (b) choice of the frame of the game (c) creation of the game and (d) evaluation of the game. The game Algorithms_Recursive lends itself to various types of learning: awareness, acquisition, review, evaluation and maybe even a little bit of luck. Up to 4 players can play at the same time and it requires a minimum of 15 questions to create a challenge for players.
Published in Chapter:
Integration of Educational Games in Synchronous Virtual Classroom: A Case Study
Eleni Rossiou (University of Macedonia, Greece)
DOI: 10.4018/978-1-60960-495-0.ch037
Abstract
Higher Education could be seen as an ideal field for the development and wide use of modern technologies and pedagogical methods of cooperative and Web-based education. Many students today are digital natives and thus game-based learning is becoming increasingly popular and highly motivating because of their ability to use computers effectively. The aim of this chapter is to describe the integration of an educational multiplayer game in the context of a synchronous virtual classroom. In particular, what follows is the proposed design and implementation of an instructive intervention whereby many different technological tools are combined simultaneously (LMS, synchronous virtual classroom, and a Web-based Educational Game) in order to support the educational process of the course “Algorithm with C” in the Department of Applied Informatics of University of Macedonia, Thessaloniki, Greece. Furthermore, there is a presentation of the pedagogical and technological framework of the educational proposal that combines methods and techniques of network supported learning and places great emphasis on learning by playing.
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