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What is Alpha-Beta (a-ß) Pruning

AI and Data Analytics Applications in Organizational Management
An extension to the minimax search algorithm employed in game trees to cut down on the number of nodes considered and increase efficiency by removing branches that do not have an impact on the outcome.
Published in Chapter:
Artificial Intelligence in Chess-Playing Automata: A Paradigm for the Quiescence Phase of a-ß Search
Stephen F. Wheeler (University of North Texas, USA)
Copyright: © 2024 |Pages: 22
DOI: 10.4018/979-8-3693-1058-8.ch009
Abstract
This chapter presents the results of a study for improving the performance of the quiescence phase of Alpha-Beta (α-β) search. The Minimax algorithm's α-β enhancement enhances depth-first search performance by optimizing solutions in near best-first order, thereby reducing the computational effort from O(bd) to O(√bd) where b is the branching factor of the game-tree and d is the depth of the search. This research uses a full breath search to delay the asymptotic behavior of the combinatorial explosion to five levels of depth. A narrow width search involves expanding solutions involving material exchange, pawn promotion, or king-in-check until the position reaches quiescence without any material exchanges or promotions. When quiescence is reached, the evaluation function scores the leaf nodes of the game-tree. This chapter's research shows that α-β pruning is enhanced when a solution without material exchange or promotion is attempted first during the quiescence phase of α-β search which applies to chess playing programs as well.
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