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What is Alternate Reality Game

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Game that spans both the online and real-world environments with a story that unfolds over time, and creative and puzzle-solving challenges that are completed by the player community.
Published in Chapter:
Theories of Motivation for Adults Learning with Games
Nicola Whitton (Manchester Metropolitan University, UK)
DOI: 10.4018/978-1-60960-495-0.ch017
Abstract
This chapter considers motivation from the adult learning perspective, specifically in the context of Higher Education. It is common for the findings of research carried out on children in this area to be used as a justification for game-based learning in university settings. However, adults’ motivations for playing games are unlike those of young people, and motivations to play games for leisure and learning also differ. This chapter considers these differences by first examining the literature on motivation and games, and secondly by presenting and critically discussing two recent theories of adult motivation. It aims to provide an overview of motivations for game-playing outside the post-compulsory education sector, and to present guidelines to better understand how adult motivations can improve learning.
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More Results
Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development
Alternate reality games are online games blending real world treasure hunting, interactive storytelling, audio, video, video games and online community. Also known as: ARG; similar to: augmented reality games; associated in the manuscript with: video game, ARG, The Door, Broken Window. Notable appearances of this term can be found on: pgs. 8, 9, 10.
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