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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
(Also known as metalanguages) are modes of meaning based on an individual’s past and new experience of everyday life and how they apply it to their learning. These modes represent linguistic (written and oral language), visual, audio, tactile, gestural and spatial ( Cope & Kalantzis, 2009 ; The New London Group, 1996 , 2000 ).
Published in Chapter:
Game-Based Pedagogy: Educate, Collaborate, and Engage
Carol-Ann Lane (University of Western Ontario, Canada)
DOI: 10.4018/978-1-7998-7271-9.ch014
Abstract
Interpretations of the cultural meanings made by each of the boys in the study, based on their individual unique experiences engaging with video games, can provide readers with insights into how to approach adolescent aged boys' literacy development through game-based pedagogy. In this chapter the author describes how these four boys developed their multimodal ways of learning by engaging with visual perspectives of video games. The methodological approach documented what boys are saying, as much as possible, which is currently understudied in the literature surrounding boys and their video gaming practices. This chapter addresses some boys' out-of-school video gaming practices for meaning-making and gaining cultural knowledge. Studying the ways in which boys make meanings through multimodal ways of learning can offer insights into strategies for cyber culture that can potentially reinvent traditional literacy pedagogical boundaries and establish new ways and practices for building knowledge.
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