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What is Diary of the Experiment

Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements
A diary that contains every detail that is possible to think about the experiment. It should contain details of every observation, every problem, every change (or lack of change), every question and thought that occurs during the experiment, and every idea that the experimenter can think of that relates to modifying or improving the experiment.
Published in Chapter:
PotenziaMente: A Collection of Online Games for Learning Mathematics and Enhance Thought Processes
Roberto Trinchero (University of Turin, Italy)
DOI: 10.4018/978-1-4666-2122-0.ch007
Abstract
Starting from the diffusion of information technology in schools, many computer games have been produced for the teaching and learning of mathematics. Most of these adopt a teaching approach that repurposes school situations embedded in game situations. The software object of the experiment described in this chapter was in fact to adopt a different approach. It proposes a series of games inspired to real-world situations in which the student must evolve a wide range of cognitive functions and mathematical contents. The games were constructed in line with objectives outlined by the Italian National Guidelines for the Curriculum (2007). The student perceives the interaction as a pure game interaction, but the effect is to increase their knowledge, skills, and competencies in mathematics, in addition to exercising a wide range of cognitive functions.
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