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What is Digital Heritage

Virtual and Augmented Reality in Education, Art, and Museums
Cultural heritage made available to the public through the use of technologies.
Published in Chapter:
Employing Real-Time Game Technology for Immersive Experience (VR and Videogames) for all at MAIO Museum: Museum of WWII Stolen Artworks
Giuliana Geronimo (Streamcolors srl, Italy) and Salvatore Giannella (Independent Researcher, Italy)
Copyright: © 2020 |Pages: 20
DOI: 10.4018/978-1-7998-1796-3.ch013
Abstract
3D real time game technologies create an opportunity to design interactive immersive experiences developing affordable, easy-to-use, and incredible virtual worlds for Museums. This chapter presents the potential of these technologies for the development of edutainment content for their visitors at MAIO - Museum of Art Taken Hostage in Cassina de' Pecchi (Milan). The Museum presents the story of 1,623 masterpieces such as Michelangelo, Tiziano, Raffaello, and Canaletto that were stolen in Italy during World War II and never found again. Visitors can explore the artworks through 2 installations: MAIO Virtual Museum, through VR inside an oniric 3D environment, and MAIO Play, a multiplayer video game.
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Preserving Literacy Formats: Print, Digital, Audio-Visual, 3D, Virtual, and Augmented
Computer-based materials which requires specific preservation techniques to ensure accessibility and usability through time.
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The Importance of Being Honest: Issues of Transparency in Digital Visualization of Architectural Heritage
In 1999, on UNESCO’s “World Heritage Magazine”, Stone defined Virtual Heritage as: “the utilization of technology for interpretation, conservation and preservation of Natural, Cultural and World Heritage.” The “Charter on the Preservation of the Digital Heritage” published by UNESCO in 2003, defines the “Digital Heritage” as “Common Heritage”, made by: “cultural, educational, scientific and administrative resources, as well as technical, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources.” It includes different kinds of products such as texts, databases, images, audio, graphics, software and web pages.
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Advanced Digital Processes for the Survey: Analysis and Conservation of Built Heritage
The Charter on the Preservation of the Digital Heritage published by UNESCO in 2003 indicates the “Digital Heritage” as “Common Heritage”, made by: “cultural, educational, scientific and administrative resources, as well as technical, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources. It includes different kinds of products such as texts, databases, images, audio, graphies, software and web pages”.
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Digital Cultural Heritage
Values produced directly from existing tangible resources or digitally.
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A Strategy Framework for Digital Heritage
Digital heritage consists of unique resources of human knowledge and expression. It embraces cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources.
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