Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is GBLT

Global Perspectives on Gameful and Playful Teaching and Learning
Game-based language teaching.
Published in Chapter:
Promoting Spoken Interaction and Student Engagement With Board Games in a Language Teaching Context
James York (Tokyo Denki University, Japan)
Copyright: © 2020 |Pages: 26
DOI: 10.4018/978-1-7998-2015-4.ch001
Abstract
This article provides information on an action research project in a low-level EFL setting in Japan. The project aims were to 1) foster spoken communication skills and 2) help students engage with their own learning. The project investigated the applicability of board games as a mediating tool for authentic communication as part of a wider TBLT approach to language development. Quantitative and qualitative data were collected from 115 first- and second-year Japanese university students via teacher observations, informal discussions during class time, and a questionnaire at the end of a seven-week intervention. Responses to the questionnaire indicated that the framework was perceived to be valuable in both fostering communicative skills and improving student engagement. Methodological improvements were also suggested. Implications applicable to teachers working in similar contexts are discussed, as well as possible improvements for future implementations.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR