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What is Immersive Learning

Sustainable Growth and Global Social Development in Competitive Economies
Learning based on practice, in which the environment is improvised for the student through real-life scenarios, where he receives and processes information based on individual characteristics.
Published in Chapter:
The Concept of Global Growth and Development With the New Normal
Vladimir M. Ristanović (Institute of European Studies, Belgrade, Serbia) and Berislav Andrlić (Faculty of Tourism and Rural Development Pozega, J. J. Strossmayer University of Osijek, Croatia)
DOI: 10.4018/978-1-6684-8810-2.ch001
Abstract
The chapter presents a new view of global changes. The new normal paradigm is based on economic premises but, essentially, constitutes a new scheme. It is a concept that necessarily requires transformations within the entire society. The focus, however, is on a new life and work pattern. Adaptation to changes will be realized quicker than expected. Numerous processes have already been prepared and implemented, such as international standards implementation in social, political, and business spheres, which is sometimes ignored or forgotten. At the same time, this chapter will show the chronology of the events that preceded the new normal paradigm, and which went in the direction of its final manifestation. It will confirm that these efforts in the developed world have existed for decades.
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From Traditional to Meta Continuing Education
Similar to experiential learning, enabling the learner to achieve learning objectives through interactive and engaging learning design.
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Learning Environments: Physical Classrooms or Virtual Worlds
An experience where one feels completely surrounded, inside, and a part of a space designed for acquisition of knowledge or skills often through simulation or role-play.
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Immersive Learning Theory: As a Design Tool in Creating Purpose-Built Learning Environments
In the context of this study, immersive learning embraces a “philosophic” approach which accords learners with agency over their own learning process; that is, learners have the ability to choose their own learning destiny, with control over the decisions they make (and learning by the mistakes), and to manage, structure, and control the learning objectives, delivery, and outcomes.
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A Systematic Review of Serious Games for Health Education: Technology, Challenges, and Future Directions
An educational approach that employs virtual reality or other technologies to create a fully immersive and interactive learning environment. This method enhances the learning experience by making it more engaging and realistic.
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Immersive Virtual Reality in Sports: Coaching and Training
The impression that one is participating in a comprehensive, realistic experience.
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Immersive Learning, Immersive Scenarios, and Immersive Technologies
It is learning that creates a sense of presence in the environment through immersive media and aims to enable the learner to achieve cognitive, emotional, and behavioral learning goals.
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