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What is Interface (VR)

Handbook of Research on Mobile Technology, Constructivism, and Meaningful Learning
A set of devices, software, and techniques that connect computers with people to perform tasks.
Published in Chapter:
Integrating Virtual Reality Tools Into Classroom Instruction
James N. Oigara (Canisius College, USA)
DOI: 10.4018/978-1-5225-3949-0.ch008
Abstract
Virtual reality (VR) is an emerging possibility for delivering educational content and experiences to students. Virtual Reality's use in education has long been discussed however; one of the main challenges is that VR was unaffordable. Today VR has evolved; the technology is mainstreamed, inexpensive, and more accessible. This chapter will examine the benefits of using VR tools (Google Cardboard), a 3D viewer in conjunction with Smartphone, for educational applications. Related studies suggest that VR tools are effective in subjects where an interactive environment is needed.
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