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What is iTEC (Innovative Technologies for an Engaging Classroom)

Handbook of Research on Teaching With Virtual Environments and AI
It was a four-year research and development project funded by the European Commission, which saw the participation of 26 partners: Ministries of Education, technology suppliers and research bodies. The objectives of iTEC were the innovation of teaching and the dissemination of the use of technologies in schools.
Published in Chapter:
The Educational Value of the Escape Room in Virtual Environments
Michelangelo Tricarico (Politecnico di Bari, Bari, Italy)
Copyright: © 2021 |Pages: 32
DOI: 10.4018/978-1-7998-7638-0.ch015
Abstract
This chapter will report the experiences and skills gained during the “Escape Room at Edu3D” project developed within the Craft World virtual world, by the Edu3D open source learning community, which has long been dedicated to teaching innovation in the environment virtual, thanks to the collaboration of experts, technicians, and volunteer teachers passionate about digital architecture. The developed project has led to a review of the escape rooms, which we are normally used to associating with role-playing games in which competitors are locked in themed rooms and must try to go out collecting clues and solving puzzles, puzzles, codes, and riddles, giving them a teaching key.
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