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What is K-12 Students

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Students aged 6-18 years.
Published in Chapter:
Research Review: Empirical Studies on Computer Game Play in Science Education
Gunilla Svingby (Malmö University, Sweden) and Elisabet M. Nilsson (Malmö University, Sweden)
DOI: 10.4018/978-1-60960-495-0.ch001
Abstract
The interest for game-based learning is growing among science educators. A range of research reviews have been published regarding the educational potentials of using computer games as a tool for learning and mediation, but on a general level. This research review focuses on empirical studies conducted on computer game play specifically used to enhance science learning. 50 publications published during the last decade were found that met the criteria of presenting empirical data from students using games for learning science in school contexts. The studies are reviewed and analysed according to: type of game, research design, research interests and research methodology, school subject and content, number and age of students, time spent on the intervention, gender, and teacher roles. The scope and quality of the studies are also discussed.
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More Results
Preparing Teacher Candidates for Diverse Classrooms: The Role of Teacher Preparation Programs
Defined as children or youth attending K-12 schools including, but not limited to, students with disabilities or exceptionalities, students who are gifted, and students who represent diversity based on ethnicity, race, socioeconomic status, gender, language, religion, sexual identification, and/or geographic origin. http://caepnet.org/standards/standard-1 .
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