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Learning With Escape Rooms in Higher Education Online Environments
Is a set of numbers or letters necessary to advance in the different quests.
Published in Chapter:
Maruxaina: The Sea Nymph Who Will Be Judged
Beatriz Lopez- Bermudez (Universidad Internacional de La Rioja, Spain) and Lara Mata Martinez (Universidad Internacional de La Rioja, Spain)
Copyright: © 2023 |Pages: 17
DOI: 10.4018/978-1-6684-6081-8.ch008
Abstract
Educational innovation methods are of vital importance for the competency-based learning process. This escape room has been designed for a quantitative subject in social science degrees taught at an online university. Quantitative subjects, such as statistics, present for these students certain difficulties due to their great theoretical-practical load. The design of the escape room uses a popular legend as the basis of the storytelling, structured in a video presentation and four missions. Each mission is related to a unit of the syllabus and has been developed according to continuous evaluation and as a revision element for the exam. The introduction of this resource has shown very positive results, increasing the success rate of students, with a very high net promoter index and very positive individualized comments from students.
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