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What is Learning and Knowledge Technologies (LKT)

Learning With Escape Rooms in Higher Education Online Environments
Learning tools which can be applied in educational contexts, that is, ICT have been renamed LKT in reference to the use that students make of this resource to progress in their learning
Published in Chapter:
Research Competence Development in Higher Education Through a Virtual Educational Escape Room
María Isabel Gómez-Núñez (Universidad Internacional de La Rioja, Spain), María Ángeles Cano-Muñoz (Universidad Internacional de La Rioja, Spain), and Juan Antonio Gómez-Núñez (Universidad de Castilla-La Mancha, Spain)
Copyright: © 2023 |Pages: 20
DOI: 10.4018/978-1-6684-6081-8.ch006
Abstract
The development of research competence in teacher training is essential to improve educational quality. For this reason, it is necessary that educational processes proposed at university adapt to current demands, incorporating gamification procedures and new technologies as teaching-learning tools. The objective of this chapter was to analyze the application of an educational escape room for the development of research competence in students of the Primary Education Degree. The results of this study showed that the application of the virtual escape room allowed the development of positive attitudes towards research, as well as the strengthening of some of skills and concepts acquired. In the same way, the importance of the university professor as a guide and counselor of educational processes planned in the Primary Education Degree was highlighted. The use of the virtual escape room emerges as a mechanism for the research competence development in higher education.
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The Potential of English for Social Purposes and Cooperation for the Development of Digital Literacy
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