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What is LSVLE

Cases on Technologies in Education From Classroom 2.0 to Society 5.0
Refers to a Large-Scale Virtual Learning Environment, which is characterised by having high levels of interactivity between many users, rather than a typical virtual environment (VE) or Virtual Learning Environment (VLE) which are typically aimed at single users without any collaboration.
Published in Chapter:
Co-Operative E-Learning for Multilingual and Multicultural Education: From “Classroom 2.0” to “Technologies 4.0”
Jonathan Bishop (Crocels Community Media Group, UK), Ray Kingdon (University of Glamorgan, UK), and Mike Reddy (University of Glamorgan, UK)
DOI: 10.4018/978-1-7998-6878-1.ch009
Abstract
The Classroom 2.0 initiative is one of the most fundamental reforms to the way education is performed across the European Union. Starting its life at the ‘Digital Classroom of Tomorrow' (DCOT) Project in Wales, the initiative has shown that concepts like electronic individual education programmes (eIEPs) and the electronic twinning of schools (eTwinning) can play an important role in enhancing learning outcomes for school age learners. This chapter presents a review of the impact of the original Classroom 2.0 Project – DCOT – and explores some of the technical issues essential to the project's success across Europe and how this has led to Technologies 4.0, which has taken the form of ‘Supporting Information and Education with Multimedia and E-Learning for Networked Societies' (SIEMENS) in Wales.
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