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What is Multi-User Virtual Environment

Current and Prospective Applications of Virtual Reality in Higher Education
Also known as a MUVE. This term can be used to describe a virtual world that can be used for a collaborative purpose where users can interact in real-time.
Published in Chapter:
Engaging Students in a Computer Diversity Course Through Virtual Worlds
Yvonne Pigatt (Community College of Baltimore County, USA) and James Braman (Community College of Baltimore County, USA)
DOI: 10.4018/978-1-7998-4960-5.ch008
Abstract
Virtual world technology allows for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, the authors discuss one such initiative using Second Life as an educational space for a community college course activity to enhance student engagement. A brief literature review of the educational use of virtual worlds will be presented, which underpin our pedagogical methodology for the project framework. Focusing on a specific community college course titled “Diversity in a Technological Society,” the course goals and project requirements will be discussed. The chapter concludes with a detailed description of the proposed methodology for the next phase, recommendations, and future work.
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Museums on the Web: Interaction with Visitors
A computer generated environment that is visualised as 2D or simulated 3D space on the computer screen. It can be visited simultaneously by multiple users, which are able to communicate with each other either asynchronously or synchronously.
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