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What is Narrative Paradox

Modern Perspectives on Virtual Communications and Social Networking
The conflict between the interactor’s freedom of choice (or agency) and the author’s control over the storyworld. In extremes this means that if the author has a total control, the interactor has no agency, or if the author has no control, the storyworld is just a simulation.
Published in Chapter:
The Digital Campfire: An Ontology of Interactive Digital Storytelling
Jouni Smed (University of Turku, Finland), Tomi “bgt” Suovuo (University of Turku, Finland), Natasha Trygg (University of Turku, Finland), Petter Skult (Åbo Akademi University, Finland), and Harri Hakonen (Independent Researcher, Finland)
DOI: 10.4018/978-1-5225-5715-9.ch007
Abstract
Interactive digital storytelling (IDS) allows a human user to become an active part in a story and to affect how the story unfolds. To understand IDS systems, we need to consider the partakers present in them as well as their roles and interconnections. In this chapter, the authors discern four partaking entities—interactor, author, developer, and storyworld—and describe both their affiliated sub-entities as well as their relationship to one another. Based on both reviewing relevant literature and analyzing existing IDS systems, the ontology presented here provides a cohesive view into the current state of both theoretical and practical research.
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