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What is Player

Handbook of Research on Telecommunications Planning and Management for Business
A decision-maker in the game-theoretic framework.
Published in Chapter:
Game Theory for PHY Layer and MAC Sublayer in Wireless Telecommunications
J. Joaquín Escudero-Garzás (University Carlos III de Madrid, Spain) and Ana García-Armada (University Carlos III de Madrid, Spain)
DOI: 10.4018/978-1-60566-194-0.ch051
Abstract
The aim of this chapter is to address the role of a novel concept in wireless telecommunications: Game theory. Game theory is a branch of applied mathematics, which has recently drawn attention as a powerful tool to solve complex problems in wireless environments. To fulfil the intended goal, this chapter introduces the most relevant concepts of game theory such as game, player, and strategy, and give an overview of the applications of game theory in wireless networks.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Surveying Games With a Combined Model of Immersion and Flow
Person controlling the game. Games can be controlled by multiple people at the same time, but for the experiment, only one person at a time will be playing the game.
Full Text Chapter Download: US $37.50 Add to Cart
Player Motivation and Understanding Game Dynamics
The real person sat at the computer participating within the game, with his or her character.
Full Text Chapter Download: US $37.50 Add to Cart
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