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What is Quick Time Event

Handbook of Research on Serious Games as Educational, Business and Research Tools
A game mechanic in which the player is prompted to push a button or series of buttons to initiate a special sequence outside of regular game play.
Published in Chapter:
Serious Lessons from the Commercial Games Industry
Dave Beaudoin (Michigan State University, USA)
DOI: 10.4018/978-1-4666-0149-9.ch014
Abstract
This chapter seeks to find the common ground between the business oriented design practices of the commercial video game industry and the scholarship based design practices of the serious games segment of the video game industry. The examination of commercial design principles allows the serious game designer to maintain an internal catalog of effective game design tools and the ability to establish a historical perspective on the effectiveness of game mechanics as they have evolved over time. Developers can utilize this perspective to determine game design methods that are likely to establish flow and subsequently improve the conveyance of information to the player.
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