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What is Reinforcement Learning (RL)

Handbook of Research on Advancing Equity and Inclusion Through Educational Technology
In the Artificial Intelligence area, these algorithmic techniques have been developed as a subarea of Machine Learning to assess, reinforce, and predict future players' actions in a particular game environment.
Published in Chapter:
Computational Cognitive Neuroscience Framework to Co-Design Virtual Reality Games With Autistic Adults: Iterative Co-Design in Educational Technology
Javier Alejandro Rojas (Memorial University of Newfoundland, Canada)
DOI: 10.4018/978-1-6684-6868-5.ch003
Abstract
The chapter's goal is to present a novel computational cognitive neuroscience framework. This framework is proposed by the author to conceptually facilitate the integration of such technology features as customization of engaging game attributes, computational simulation of real-life actions in virtual reality environments, and computational modelling of accurate evaluation and intervention techniques with demonstrated effectiveness for autistic adults. The autistic adults-centered design is proposed as the core method to implement this framework throughout phases and stages used in the presented virtual-reality-game-based technology development pipeline. This method allows them to co-design and choose in-game learning preferred strategies. This computational cognitive neuroscience framework is oriented to stakeholders in the educational technology field interested in promoting equity and inclusion by playing a role as co-designers of effective, comprehensive, and engaging assessment and intervention technology-based support to empower underrepresented autistic communities.
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Development, Monitoring, and Management Approaches of Machine Learning Implementations for the Effective Delivery of Government Services
Model learns by studying the outcome of the iteration. It helps in better decision making and get most possible output i.e. maximum reward.
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