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What is Remapping

Handbook of Research on Effective Electronic Gaming in Education
One technique being used in new game interfaces such as the SG2 Guitar Controller for Guitar Hero and the dance mat for Dance Dance Revolution, remapping involves redesigning video game controllers and placing the buttons in places that demand new bodily configurations of the user. The dance mat takes the directional pad of the Dual Shock controller and maps it onto a larger space, so that the player can only press the buttons using their feet.
Published in Chapter:
Game Interfaces as Bodily Techniques
David Parisi (New York University, USA)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch007
Abstract
This chapter discusses the way that new video game interfaces such as those employed by Guitar Hero™, Dance Dance Revolution, and the Nintendo Wii™ are being used to invoke the whole body as a participant in the game text. As such, new video games involve more than cognitive education; they impart a set of body habits to the player. Drawing on Marcel Mauss’s concept of “bodily technique,” I propose a new vocabulary for understanding these devices, referring to them as bodily interfaces. Next, I discuss three aspects of bodily interfaces: mode of capture, haptics, and button remapping. In order to help educators take advantage of these developments, I conclude by pointing to theoretical literature on the relationship between the physical and mental aspects of the learning process that may be useful in rethinking electronic games.
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