Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is STEM Disciplines

Culturally Responsive Teaching and Learning in Higher Education
Science, technology, engineering, and math (STEM) disciplines that also include but are not limited to life sciences, physical sciences, computer sciences, and health sciences.
Published in Chapter:
The Impact of Culturally Responsive Teaching on Underrepresented Students Persistence in STEM: Culturally Responsive Instructional Strategies
Misty S. Thomas (Auburn University, USA) and Lucretia O. Tripp (Auburn University, USA)
Copyright: © 2020 |Pages: 29
DOI: 10.4018/978-1-5225-9989-0.ch008
Abstract
There is a consistent economic need to increase diversity in science, technology, engineering, and math (STEM) disciplines and to increase diversity in groups of STEM professionals graduating from colleges and universities in our nation. However, research notates that minoritized populations such as women and/or persons of color, continue to be underrepresented in STEM disciplines. Furthermore, literature suggests that teachers who implement culturally responsive instructional strategies in the classroom positively impact and empower students to develop positive attitudes towards STEM, hence aiding in an increase in the recruitment and retainment of underrepresented groups in STEM disciplines or STEM-related careers. This book chapter will trace research and provide culturally responsive teaching strategies, lesson plan adaptation strategies, and instructional practices that can be used in STEM classrooms in an effort to positively influence underrepresented student's decisions to persist in STEM careers and/or STEM-related fields.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Teaching Online EMI Mathematics Courses: A Proposal to Combine Gamification and Adaptive Learning
An acronym that group together the disciplines: Science, Technology, Engineering, and Mathematics.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR