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What is Stereoscopy

Handbook of Research on Serious Games as Educational, Business and Research Tools
Capacity of joint a pair of images to provide visualization with depth perception
Published in Chapter:
Serious Games and Virtual Reality for Education, Training and Health
Ronei Marcos de Moares (Laboratory of Technologies for Virtual Teaching and Statistics (LabTEVE), CCEN, Federal University of Paraíba, Brazil), Liliane S. Machado (Laboratory of Technologies for Virtual Teaching and Statistics (LabTEVE), CCEN, Federal University of Paraíba, Brazil,), Fátima de Lourdes dos Santos Nunes (University of São Paulo, Brazil), and Rosa Maria Esteves Moreira da Costa (Institute of Mathematics and Statistics – UERJ, Brazil)
DOI: 10.4018/978-1-4666-0149-9.ch017
Abstract
Since the first electronic game produced in the 40s, a large market of entertainment games has been established. Since then, the main focus of games continues to be provide fun for users. However, Serious Games (SG) have been developed as a special class of games devoted to join fun activities with specific content. The multidisciplinary aspects necessary to the development of such applications is enhanced when they are devoted to training and education purposes. This chapter presents details of development of five serious games in which intelligent methodologies and/or virtual reality techniques were incorporated. The games include education for children and adults and training for professionals.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Multimedia Learning: Simulated vs. Real-World Digital Logic Circuit Curriculum
Stereoscopy is visual content that creates a physiological sense of depth utilizing left and right eyes to provide immersive visual depth.
Full Text Chapter Download: US $37.50 Add to Cart
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