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What is The Horizon Effect

AI and Data Analytics Applications in Organizational Management
This refers to the limitation where the evaluation of a game position is influenced by moves or positions within a certain depth limit and fails to predict future actions that might lead to a better or worse outcome beyond that terminal depth.
Published in Chapter:
Artificial Intelligence in Chess-Playing Automata: A Paradigm for the Quiescence Phase of a-ß Search
Stephen F. Wheeler (University of North Texas, USA)
Copyright: © 2024 |Pages: 22
DOI: 10.4018/979-8-3693-1058-8.ch009
Abstract
This chapter presents the results of a study for improving the performance of the quiescence phase of Alpha-Beta (α-β) search. The Minimax algorithm's α-β enhancement enhances depth-first search performance by optimizing solutions in near best-first order, thereby reducing the computational effort from O(bd) to O(√bd) where b is the branching factor of the game-tree and d is the depth of the search. This research uses a full breath search to delay the asymptotic behavior of the combinatorial explosion to five levels of depth. A narrow width search involves expanding solutions involving material exchange, pawn promotion, or king-in-check until the position reaches quiescence without any material exchanges or promotions. When quiescence is reached, the evaluation function scores the leaf nodes of the game-tree. This chapter's research shows that α-β pruning is enhanced when a solution without material exchange or promotion is attempted first during the quiescence phase of α-β search which applies to chess playing programs as well.
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