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What is Unplugged

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
Educational process or activity, usually kinaesthetic, which makes no use of computers or digital equipment.
Published in Chapter:
Teaching Computational Thinking Unplugged: A Review of Tools and Methodologies
Emmanouil Poulakis (University of Thessaly, Greece) and Panagiotis Politis (University of Thessaly, Greece)
DOI: 10.4018/978-1-7998-4576-8.ch009
Abstract
This chapter focuses on the “unplugged” approach for teaching computational thinking (CT), that is, teaching without the use of computers or digital equipment. After a short discussion of the different definitions of CT, the chapter presents the most well-known tools and methodologies of unplugged philosophy, with a connection to CT concepts. The chapter also summarizes the main advantages of the unplugged approach to CT education and furthermore, the most important design principles of unplugged, kinaesthetic activities. A separate section is dedicated to blended approaches of plugged and unplugged activities and the evaluation of unplugged approaches. While more large-scale implementations are still required to fully evaluate the benefits of unplugged approaches to CT education, existing studies report positive findings, especially in relation to the use of unplugged approaches for CT education. The majority of these resources are available for use by educators free of charge on the internet, which makes them very useful as a CT teaching approach.
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More Results
Unplugged Learning: Recognizing Computational Thinking in Everyday Life
Describes activities such as games and puzzles that aid the teaching and learning of computer science but without requiring the use of technology.
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Engaging All Learners Through Quality Early Childhood Teacher Education
Unplugged programming is defined as the teaching of programming concepts without a computer device.
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TechCheck: Creation of an Unplugged Computational Thinking Assessment for Young Children
Describes activities such as games and puzzles that aid the teaching and learning of computer science but without requiring the use of computers and other technologies.
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Fostering Computational Thinking in Homes and Other Informal Learning Spaces
Describes activities such as games and puzzles that aid the teaching and learning of computer science but without the use of technology.
Full Text Chapter Download: US $37.50 Add to Cart
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