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What is VR Technology

Handbook of Research on Facilitating Collaborative Learning Through Digital Content and Learning Technologies
This is a simulated setting with actions and reactions that mimic reality consequently making users feel immersed in the environment created.
Published in Chapter:
Virtual Reality Technology and Its Implications for the Future of Education
Shani Salifu (The Chicago School of Professional Psychology, USA) and Kelly M. Torres (The Chicago School of Professional Psychology, USA)
DOI: 10.4018/978-1-6684-5709-2.ch009
Abstract
This chapter looks into the future of education to see if there are chances of virtual reality (VR) technologies becoming a driving force in future teaching and learning. The chapter provides an explanation of education with focus on the purposes and ends they are designed to achieve. The chapter examines how some institutions are currently using VR technologies and the impact they are having on institutional learning, efficiency, and cost. The authors use these discussions to project that education could have a very productive future with the use of VR technologies. They make this argument while staying conscious of cost as a factor that could impede the speedy and effective adoption of this technology unless ways are found to navigate these factors.
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