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What is VRML

Encyclopedia of Information Science and Technology, Second Edition
Virtual Reality Modeling Language is a standard file format for representing 3D interactive vector graphics, designed particularly with the World Wide Web in mind.
Published in Chapter:
Networked Virtual Environments
Christos Bouras (University of Patras, Greece), Eri Giannaka (University of Patras, Greece), and Thrasyvoulos Tsiatsos (Aristotle University of Thessaloniki, Greece)
DOI: 10.4018/978-1-60566-026-4.ch445
Abstract
The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide adoption of the Internet. The need for communication and collaboration from distance resulted in the evolution of the primitive services originally offered (i.e., e-mail) to advanced applications, which offer a high sense of realism to the user, forming a reality, the so-called virtual reality. Even though virtual environments were first introduced as stand alone applications, which could run on a single computer, the promising functionalities of this new form of representation and interaction as well as the familiarity of the users with it drew increased research interest. This fact resulted in virtual reality to be viewed as the solution for achieving communication and collaboration between scattered users, in various areas of interest, such as entertainment, learning, training, etc. This led to the creation of Networked Virtual Environments (NVEs). In particular, NVEs were first introduced in the 1980’s and the first areas that exploited the newborn technology were military and entertainment applications. In particular, the U.S Department of Defense played an important role to the direction of applications, protocols and architectures for this promising technology. In the 1990’s, where academic networks became a reality, NVEs drew increased academic research interest and a variety of applications and platforms were developed. In particular, the academic community has reinvented, extended, and documented what the Department of Defense has done. The evolution and the results extracted by research on this field were widely adopted from multiple areas of interest, with main representative the entertainment area. Since 2000, where virtual reality technology, processing power of computers and the network were significantly improved, a wide variety of systems, protocols and applications were developed. In particular, the familiarization the end users with the Internet and the promising advantages and opportunities of Virtual Reality contributed to currently view NVEs as an effective tool for supporting communication and collaboration of scattered users. Currently, the application areas of NVEs have been widely expanded and their use can be found at military and industrial team training, collaborative design and engineering, multiplayer games (Zyda, 2005), mobile entertainment, virtual shopping malls, online tradeshows and conferences, remote customer support, distance learning and training, science, arts, industry, etc. Summarizing, NVEs nowadays tend to consist a powerful tool for communication and collaboration, with applications ranging from entertainment and teleshopping to engineering and medicine. To this direction, in the recent years important active research on this topic in both academic and industrial research is taking place.
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More Results
Using Advanced Approaches in Urban Design Researches: A Mutation from 3D Digital Models to Virtual Reality
VRML defines a set of objects and functions for modeling simple 3D graphics. These are known as nodes, which are arranged in hierarchies called scene graphs. There is a top-down arrangement in which nodes that are described earlier in a scene affect later ones, but this can be limited by the use of separator nodes. The aim of VRML is to bring to the Internet the advantages of 3D spaces, known in VRML as worlds whether they compromise environments or single objects. These are built to be shared between widely distributed users. A VRML file is an ASCII file with the suffix .WRL (Web Rule Language), which is interpreted by the browser, for example CosmoplayerTM or CortonaTM, and converted into a 3D display of the described world.
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Visualization in Support of Social Networking on the Web
is a file format that holds 3D models. Some animation and interactivity is encoded into the file.
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The Layered Virtual Reality Commerce System (LaVRCS): Proposing an Immersive Web X.0 Framework for E-Commerce
Virtual Reality Markup Language. A set of standards that governs a XML file markup language developed to display 3D interactive vector graphics and virtual environments on the Web.
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