The International Journal of Creative Interfaces and Computer Graphics (IJCICG) provides coverage of the most innovative and cutting-edge computer graphics and interfaces. IJCICG focuses on the latest visual technologies that raise the bar for novelty, aesthetic beauty, sophistication, and utility. This scholarly resource encompasses the pragmatic and research aspects surrounding the design and creation of effective, novel, visual interfaces in support of creativity and productivity. This journal presents research that shows new ways of representing and interacting with information on desktops, mobile devices, and public and virtual spaces.
Topics to be discussed in this journal include (but are not limited to) the following:
- Advances in interfaces to support creativity, productivity, and expression
- Aesthetic computing, visual explanations, and data visualization
- Bleeding-edge Web, RIA, and mobile interfaces
- Cutting-edge interfaces and applications in practical creative fields such as engineering and design, digital art, entertainment, video gaming and computer animation, museums, performance, and other creative endeavors
- Design of new styles of interaction-rich applications and services
- Novel visual metaphors used for visualization or practical data mining
- Societal impact and evaluation of graphical applications and interfaces
- State of the art mobile applications with unique visual characteristics
- Technologies and underpinnings that enable or support visually compelling interfaces
- Trends in innovative and future interfaces
- Use of visual elegance and simplicity
IJCICG aims to be accessible to a wide range of readers by publishing articles with wide or cross-cutting appeal (as opposed to those focusing solely on mathematics or algorithms) and seeks revolutionary - not stepwise - results or visions. All papers should have some practical visual result, appeal, or focus.
Mission and Scope
The mission of the International Journal of Creative Interfaces and Computer Graphics (IJCICG)
is to bring together research, pragmatic work, and results revolving around the most innovative, fascinating, and technically advanced computer graphic applications and their human-computer interfaces. This journal's key themes include: design rationale and approach, software underpinnings, deployment, and interaction, with an emphasis on creative, cutting-edge, aesthetic, and innovative uses of graphics in applications and human-computer interfaces. Articles in this journal are presented in a systematic but accessible style and emphasize their impact, extraordinary nature, and their positioning in this exciting field. Targeting researchers, developers, designers, user-experience engineers, artists, and planners, IJCICG supplies readers with a better understanding of the design and deployment of novel graphical applications and technologies on the desktop, the Web, mobile devices, and public spaces.
Table of Contents and List of Contributors
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Open Access Articles: Forthcoming
Volume 8: 2 Issues (2017): Forthcoming, Available for Pre-Order
Volume 7: 2 Issues (2016): 1 Released, 1 Forthcoming
Volume 6: 2 Issues (2015)
Volume 5: 2 Issues (2014)
Volume 4: 2 Issues (2013)
Volume 3: 2 Issues (2012)
Volume 2: 2 Issues (2011)
Volume 1: 2 Issues (2010)
Reviews and Testimonials
Designing products and services people will fall in love with requires a solid understanding of human behavior and user needs, a toolkit of human-centered design methods, and a possibility to tap into new HCI research and innovations. In the era when the boundaries are blurring between the physical and the digital, it is highly useful to have a journal focusing on novel research and discoveries in human-computer interaction and visualization.
– Harri Kiljander, Director UI Design, Nokia
Modern lives are full of technological advancement, giving us new ways of working, learning, playing, being creative, and reaching previously inaccessible audiences. To maximise the benefits of these changes, we need to design and understand revolutionary interfaces and systems: having a journal focused on showcasing creative, novel, interesting, unusual, visionary systems is a great resource.
– Russell Beale, University of Birmingham, UK
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Editor(s)-in-Chief BiographyBen Falchuk
has a long and diverse background in computer systems and middleware, human computer interaction, multimedia systems, and graphical and creative applications. He has over twenty US patents pending and sixty publications, including peer-reviewed conferences, journals, and textbooks, including an entry for Wiley-Blackwell titled The Fabric of Mobile Services
. He sits on the committees of prestigious international conferences and journals.
Dr. Falchuk holds a Bachelor's of Applied Mathematics and Computer Science degree from the University of Waterloo, a Master's of Science degree from Carleton University, and a PhD in Electrical and Computer Engineering from the University of Ottawa. He also holds certificates in computer animation and HCI from Sheridan College and Rutgers, respectively. Thanks to his Sheridan experiences, his studies in the Fine Arts Studio, and many years of evaluating and devising novel creative systems, he brings a unique perspective.
Dr. Falchuk is currently Senior Scientist in the Applied Communication Sciences subsidiary of Ericsson (New Jersey). In this role, he develops new technologies, software, systems, and services. He architects and implements innovative software and develops intellectual property revolving around communications, multimedia, and creative applications.
Adérito Fernandes-Marcos graduated in Computer Science Engineering from the Nova University of Lisbon; got a PhD suma cum laude in Computer Graphics and Information Systems from the Technical University of Darmstadt, Germany; and Habilitation, an academic degree for Full Professorship (Agregação) in Technology and Information Systems from the University of Minho. Between November 1997 and October 2005 he has been a Departments Head, then Executive Director of the Computer Graphics Centre (CCG), an Interface Institute of the University of Minho. On behalf of CCG he received the European IST Prize 2000: Grand Prize Winner for the TeleInViVo project and also the LAVAL Virtual 2002 – “Science et education” and “GRAND PRIX DU JURY 2002”, by the Laval Academy, Mayenne França, for the European project ARCHEOGUIDE.
He is Full Professor at the Portuguese Open University (Universidade Aberta), Lisbon, Portugal. He is the principal mentor and founder of the Doctoral Program in Digital Media-Art, being its current Director. Previously, he was an Assistant Professor at University of Minho, where he was responsible for the design of a variety of curricula in the fields of Multimedia, Information Systems and Computer Graphics, Technology and Digital Art for undergraduate and post-graduate courses. At this university, he was co-founder of the Masters Course in Computer Graphics and Virtual Environments (with three editions) and founder and first director of the Masters Course in Technology and Digital Art, actually in its fourth edition. He integrated the Executive Board of Eurographics from January 2002 until August 2005 and again since October 2008 until February 2013. He was the President of the Executive Board of the Eurographics Portuguese Chapter and reelected for a second term in 2010 until 2013. He is chairman of Artech-International Association for Computer Arts, an initiative in the field of digital/computer arts, that is responsible for the Artech - International Conference on Digital Arts. Since 2000, he is working as a regular consultant of Agency for Innovation, the European Association INTAS, European Commission and ZGDV (German Institute for Computer Graphics, Darmstadt, Germany). He is a member of Artech-International, Eurographics, ACM, IEEE and SIGRAPH. He is author and co-author of more than six dozen articles in refereed magazines, conference proceedings and book chapters.
- Associate Editors
- Russell Beale, University of Birmingham, United Kingdom
- Luigi Gallo, National Research Council of Italy (CNR), Italy
- Jörn Loviscach, University of Applied Sciences, Germany
- Sus Lundgren, Chalmers University at Gothenburg, Sweden
- Santosh Mathan, Honeywell, United States
- David Mould, Carleton University, Canada
- Anton Nijholt, University of Twente, Netherlands
- Claudio Pinhanez, IBM Research Center, Brazil
- Mateu Sbert, University of Girona, Spain
- Anna Ursyn, University of Northern Colorado, United States
- Sha Xin Wei, Arizona State University, Canada
- Nelson Zagalo, Universidade do Minho, Portugal
- Editorial Review Board
- Selim Balcisoy, Sabanci University, Turkey
- Nadia Bianchi-Berthouze, University College London, United Kingdom
- Leonardo Bonanni, MIT Media Laboratory, United States
- Miguel Chover, Universitat Jaume I, Spain
- Oscar Garcia-Panella, Universitat Ramon Llull, Spain
- Xiaohu Guo, University of Texas at Dallas, United States
- Knut Hartmann, Flensburg University of Applied Sciences, Germany
- Ying He, Nanyang Technological University, Singapore
- Tingbo Hou, Google Inc., United States
- Chris Joslin, Carleton University, Canada
- Marcelo Kallmann, University of California at Merced, United States
- Caroline Larboulette, University of South Brittany, France
- Wonsook Lee, University of Ottawa, Canada
- Liang Li, NXP Semiconductors, Netherlands
- Guiseppe Patane, Italian National Research Council
- Catherine Pelachaud, Ecole Nationale Superieure des Télécommunications, France
- Dennis Reidsma, University of Twente, Netherlands
- Inmaculada Rodriguez, University of Barcelona, Spain
- Laszlo Szirmay-Kalos, University of Technology and Economics, Hungary
- Michael Wimmer, Vienna University of Technology, Austria
- Charles Wuethrich, Bauhaus-University Weimar, Germany
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