Experiential Cyber Education

Experiential Cyber Education

Edward J. Glantz, Mahdi Nasereddin, David J. Fusco, Devin Kachmar
DOI: 10.4018/IJITN.2021100107
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Abstract

There is a gap between available cyber professionals with necessary skills and experience to meet industry requirements. Institutions of higher education (IHE)—as well as other programs—have begun increasing course and degree offerings to help educate, train, and even retrain working professionals to close this gap. Of growing importance are tools and techniques to supplement theoretical development with accelerated experiential cyber training. Fortunately, there has been an increase in providers offering these services, although they vary substantially in features, costs, and opportunities. The purpose of this research is to identify a current spectrum of vendors and opportunities providing hands-on cyber training. The authors of this paper include cyber faculty at a university offering undergraduate and master's cybersecurity degrees. Both degrees are offered to resident as well as online students.
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Hands-On Training

A key to a competitive cybersecurity degree program, be it undergraduate or graduate in nature, is the amount of “hands-on” content included in coursework. Both industry and their prospective student employees require a significant amount of skills-based training that many degree programs lack. Such degree programs are meant to produce industry professionals that can make an impact immediately in an organization, not a theory-focused graduate that may pursue a doctorate. To this end, the authors recommend that course development for a fledgling program include substantial amounts of “hands-on” practice exercises, such as analyzing traffic with an open course protocol analyzer such as Wireshark. These exercises could be formal laboratory assignments, or graded homework exercises, but they must involve experiential learning and not be simply “cookbook” in nature. A platform that hosts virtual machines for student use, such as Practice Labs (https://www.practice-labs.com/), is a way in which institutions can avoid costly setup of hardware and software necessary for hosting hands-on content.

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