AHKME eLearning Information System: A 3.0 Approach

AHKME eLearning Information System: A 3.0 Approach

H. Rego (University of Salamanca, Spain), T. Moreira (University of Salamanca, Spain) and F. J. García-Peñalvo (University of Salamanca, Spain)
DOI: 10.4018/978-1-4666-4157-0.ch023
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Abstract

AHKME (Adaptive Hypermedia Knowledge Management E-Learning Platform) is an eLearning Information System that has evolved to fulfill the web-based learning requirements when they are compliant with a Web 3.0 philosophy. The ideas behind Web 3.0 are related to more semantic and intelligent systems. AHKME allows teachers to access standardized resources and evaluate integration and reuse possibilities in eLearning systems, not only content but also learning strategy. The educational resources adaptation in AHKME is supported by a set of collaborative tools, which also allow the users’ feedback provision that is stored in system database. The semantic component in AHKME is based on a set of tools for the instructional designer to create and customize specifications and ontologies to give structure and meaning to resources, manual and automatic search with recommendation of resources and instructional design based on the context, and recommendation of adaptations in learning resources. Finally, AHKME takes into account the mobile learning (mLearning) capabilities, allowing access by teachers and students to learning resources, regardless of time and space.
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2. Web/Elearning 3.0

While the concepts behind Web 2.0 are about social networking, where systems/platforms like Myspace, Twitter, Facebook and Orkut were introduced, and mass collaboration, where the boundaries between authors and the users are thin, the concept behind Web 3.0 is slightly different, is based on web applications that provide value to the user through the usage of intelligent applications giving them a more accurate and precise information (Cho, 2008). The idea behind this concept is that information should be available anytime, anywhere, anyhow, by this meaning that it should not only be available on common desktops but also in all types of devices that can somehow display web contents. This kind of concept raises the issue of interoperability where different devices and applications must interact with each other, allowing a freer environment for the final user. The main idea is to use technologies like XML, EDF, OWL, SPARQL, to standardize the information so it can be readable by anyone, allowing this way the desired interoperability between systems.

Besides this, Web 3.0 aims a little further with the usage of 3D where virtual environments may become a common use like Second Life and personalized 3D avatars.

One of the main concepts behind Web 3.0 is the semantics, where using semantic technologies and tolls powered with semantic understanding we can provide valuable information to users. All these may be achievable through the usage of a common language (standards) and intelligent systems that may extract meaningful information.

As for the eLearning 3.0 concepts, they aren’t too distant from the Web 3.0 concepts since the all idea is to use all these potentialities of Web 3.0 on eLearning.

According to Steve Wheeler eLearning 3.0 will have at least four key drivers: Distributed computing; Extended smart mobile technology; Collaborative intelligent filtering; 3D visualization and interaction (Wheeler, 2009). All these key drives meet the concepts behind Web 3.0.

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