Considerations for the End-User: Standards, Collaboration, and Participation

Considerations for the End-User: Standards, Collaboration, and Participation

Angela Boisselle (Texas Scottish Rite Hospital for Children, USA)
DOI: 10.4018/978-1-4666-9740-9.ch001
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The development of efficient and effective virtual reality (VR) rehabilitation systems requires an intimate understanding of function, disability, and the end-user. This chapter presents three aims: 1) provide an overview of United States and international rehabilitation legislation and initiatives related to rehab technology; 2) examine types of rehabilitation therapy (occupational, physical, and speech) and the importance of on-going inter-disciplinary collaboration with computer engineers; and 3) expand knowledge of factors that influence end-users participation in VR rehabilitation, which includes user-technology match, and device compliance. Consideration of these aims will help computer engineers and researchers create VR rehabilitation systems through a collaborative and user-centered approach that meet international standards of practice.
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National And International Standards On Disability

United Nations estimates that over 1 billion people worldwide live with one or more disability involving physical, sensory, intellectual, or psychological impairments. Those with disabilities have higher incidence of poverty and inherently restricted access to education, work, community, and technology (United Nations [UN], 2011). Understanding national and international initiatives and legislation in regards to assistive technology may guide computer engineers and researchers in ways to focus the global technology needs for PwD.

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