Human-Computer Interaction in Consumer Behaviour

Human-Computer Interaction in Consumer Behaviour

Rocco Servidio (University of Calabria, Italy), Barry Davies (University of Gloucestershire, UK) and Kevin Hapeshi (University of Gloucestershire, UK)
DOI: 10.4018/978-1-4666-8789-9.ch077
OnDemand PDF Download:
No Current Special Offers


Human-Computer Interaction (HCI) studies play an important role in the design, implementation, and evaluation of a new generation of graphical user interfaces designed to support consumer behaviours and information needs. In recent years, the spread of new virtual environments and innovative tools have revolutionized the field of e-commerce. Although new digital environments can enable or facilitate certain user activities, the quality of the user interface will remain a continuing challenge. The chapter aims to underline the relationships between HCI studies and consumer behaviour, focusing attention on virtual environments for electronic and Internet e-commerce (online retail) services. The potential of multi-modal interfaces and virtual environments for business and marketing are examined by: (1) providing an overview of the relationships between HCI and consumer behaviour, (2) showing how different interaction modalities can enhance the communication process between user and consumer system, (3) showing how digital and interactive technologies can offer to the consumer many advantages and unique opportunities in exploring information and products, and (4) new directions for possible future research.
Chapter Preview


The potential for direct online retail services using Information and Communication Technology (ICT) to provide additional consumer behaviour strategies represents an important challenge for the contemporary world economy. In order to take full advantage of the range and volume of potential customers, a thorough understanding of both the user interfaces and the customer experiences is required. Understanding provides the platform to help developers design and maintain high quality and efficient interactions between the ICT system and the final user (Benyon, Turner, & Turner, 2005). Many of the most recent technological applications concern e-commerce based on social media environments. To take advantage of the new generation of e-commerce web sites, the goal of these systems is to include more interactive Web applications and services as well as mobile phone and tablet applications (Tatnall, 2010; Yang, 2012). These newer technologies need to adopt fresh graphical user interfaces, aimed at improving the communication between final users and the ICT system. In addition, the graphical user interfaces demand adapting to the current mobile devices. Final users, for instance, can personalize the information on their favourite portals or mobile devices to activate specific services like alert messages that inform them that a new product is available that matches their personal profile.

Effective Internet marketing requires an understanding of the customer needs, but also of their behaviour and habits, such as how the user finds the necessary information. It is therefore important to understand how different models of presenting products can condition user behaviour; how users explore and utilize information about products and the impact that it may have on them. For example, interactive 3-D models of virtual products can make more information available and transform the user’s online experience by greatly enhancing the realism of the product presentation and making it more informative, intuitive and compelling (Ruppert, 2011). This suggests that business success can be positively influenced by the use of advanced technological applications, engineered as joint computer-cognitive interactive systems that satisfy specified user requirements (Hernandez, Jimenez, & Martin, 2009). Technological advances should be implemented taking into account the human cognitive factors (Bainbridge, 2004; Carroll, 2000; Sears & Jacko, 2009). These include cognitive processes, user behaviour and preferences during interactions with products presented digitally within virtual environments. When done well, businesses can reap rewards afforded by high sales and satisfied, returning customers.

Complete Chapter List

Search this Book: