MLA
Dunlop, Janet C. "The U.S. Video Game Industry: Analyzing Representation of Gender and Race." Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces, edited by Panayiotis Zaphiris and Chee Siang Ang, IGI Global, 2009, pp. 231-246. https://doi.org/10.4018/978-1-60566-142-1.ch014
APA
Dunlop, J. C. (2009). The U.S. Video Game Industry: Analyzing Representation of Gender and Race. In P. Zaphiris & C. Ang (Eds.), Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces (pp. 231-246). IGI Global. https://doi.org/10.4018/978-1-60566-142-1.ch014
Chicago
Dunlop, Janet C. "The U.S. Video Game Industry: Analyzing Representation of Gender and Race." In Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces, edited by Panayiotis Zaphiris and Chee Siang Ang, 231-246. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-142-1.ch014
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