A Phenomenological Study of Learner's Virtual Place Experience

A Phenomenological Study of Learner's Virtual Place Experience

DOI: 10.4018/978-1-6684-8253-7.ch020
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Abstract

This study investigates the virtual place experience (VPE) approach, using 360° images in Google Street View (GSV), to help learners attain a sense of place. It examines their experience and attitude in the virtual setting of the place of knowledge inquiry. Interpretive phenomenological analysis (IPA) was adopted to examine learners' cognitive learning of place identity, interpretation of place meanings, and attitudes toward the place. Findings indicate that learners developed their sense of presence in VPE through visual elements reflecting the place identity. Place attribute learning requires additional research to understand place identity. Place meanings in the virtual setting were interpreted through the sense of community and historical evidence. Positive affection towards the place was identified, leading to motivation to visit the real place. The study provides insight into how learners' experience with the virtual place phenomenon may contribute to constructing their sense of place, which shall guide their design cognition in future design exercises.
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Introduction

Place-based learning is a crucial component of architectural education, as it allows learners to understand a place's physical, historical, philosophical, cultural, and social dimensions (Johnson, 2012; Zandvliet, 2014). According to Baker (2014), this type of learning involves establishing a connection between the learner and the place by exploring its unique qualities and expressing personal perceptions and responses. Nikezić and Marković (2015) emphasize the importance of place-based learning in expanding students' spatial-cultural knowledge and promoting environmental literacy and responsibility.

Traditionally, architectural education utilizes site visits and academic trips to facilitate knowledge dissemination. Site visits involve investigating a specific location with a defined problem to provide the basis for problem-solving exercises (Yusoff, Ja’afar, & Mohammad, 2019). During these visits, learners analyse the site's physical attributes (such as the environment and topography) and non-physical attributes (such as demographics, culture, and history), allowing them to relate their understanding to the real world.

However, physical visits to a site may be affected by various factors such as accessibility, safety, mobility, resource limitations, and environmental distractions, according to Fiorillo, Rizzi, & Achille (2021); Langran & DeWitt (2020); and Zhao et al. (2020). Due to the COVID-19 pandemic, these challenges have intensified, prompting researchers to explore alternative approaches like virtual place-based learning, as Squire (2022) and Wallgrün et al. (2022) suggested. Connolly (2020) believes that this alternative method allows educators to create significant lessons by utilizing the local context, history, culture, and environment while adapting to the current educational situation. Koh et al. (2022) argue that during the COVID-19 pandemic, the virtual learning environment has enhanced students' problem-solving, analytical, design-thinking, and communication abilities.

A virtual place is a setting created through a computer-generated environment that represents real places using symbols (Ghani, Rafi, & Woods, 2016). Janz (2018) proposes that a virtual place is convincing enough to make users believe they exist in a computer-generated space, allowing for meaningful interaction. Šašinka et al. (2019) suggest that learning in a virtual place goes beyond the limitations of time and space. It offers an alternative to navigating geospatial learning activities when physical access to a location is difficult (Carbonell-Carrera & Saorín, 2017).

According to this research, “virtual place experience” (VPE) refers to the phenomenological attainment of interacting with a virtually simulated place. VPE is a crucial element of virtual place-based learning, allowing users to “feel” their presence or sense of being in the virtual location. Previous studies have indicated that virtual place-based learning has a positive impact on learners' place cognition, as noted by Christofi et al. (2018), Hillstrom (2019), Fiorillo et al. (2021), Park (2019), Zhao et al. (2020). Therefore, the potential of VPE as an effective learning approach should be recognized and further investigated.

Key Terms in this Chapter

Sensorimotor: It refers to an ability to process external information through our senses and to respond to it.

Vestibular: It relates to the experience of body position and movement.

Phenomenology: A philosophical inquiry into human beings' existence and lived experience.

Geolocation: The process of determining the actual geographical location of electronic devices.

Kinesthesis: The experiences that happen during movement from sensory organs.

Place-Based Learning: A learning approach that engages learners in the place through the physical environment, local culture, history, and society.

Genius Loci: It refers to the essence of a place.

Cognitive: The process of being conscious of intellectual activity such as thinking, reasoning, remembering, etc.

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