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What is Character

Handbook of Research on Advancing Critical Thinking in Higher Education
The human faculty composed of those traits we call virtues, such as courage, honesty, patients, and kindness.
Published in Chapter:
Critical Thinking and Character
Dana Delibovi (Lindenwood University, USA)
DOI: 10.4018/978-1-4666-8411-9.ch002
Abstract
This chapter advances the view that critical thinking and character must be redefined as mutually reinforcing capabilities, and taught in the light of this redefinition. After an analysis of how critical thought and character came to be separated into independent skill sets, the chapter surveys the limited efficacy of skills-based, character-neutral education in critical thinking. Next, the chapter presents rationales and methods for uniting critical thinking and character in higher education, drawing upon philosophical, sociological, and pedagogical evidence in support of this unification. Educational recommendations and directions for future research round out the chapter. Included among these recommendations is an emphasis on relationship-building as an instructional model to integrate education in character and critical thinking. Ultimately, the chapter makes the case that critical thinking cannot be taught effectively to students who have not developed the character necessary to face the consequences of critical thought.
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Ancestor Veneration Avatars
In the context of online communities, a computer avatar that possess some individuality in its own right, rather than merely being a representation of the user.
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Cinema and Social Media: Role of Media in Movie Publicities in Turkish Cinema Industry
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Navigating Through Virtual Worlds: From Single Characters to Large Crowds
Any moving entity in a digital game, either autonomous or controlled by the player.
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Novel Algorithmic Approach to Deciphering Rovash Inscriptions
an additional property to the grapheme; namely, the character has code point, which is used in the computerized presentation.
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Player Motivation and Understanding Game Dynamics
The persona or role taken on by a player when he or she enters the game environment.
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Educating for Practical Wisdom, Teaching What Cannot Be Taught: Critical Reflections on Fostering Wisdom in Business Schools
Particular combination of inherent psychological and moral qualities that defines one's individual nature and attitude.
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Learning Environments About Colombian Legends as a Didactic Strategy
Group of qualities, traits, that differentiate one person from another, influencing their way of thinking and acting.
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Evaluation of the Player's Performance in Entrepreneurship Serious Games
Person of a game that assumes a behavior in a virtual environment.
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Designing Interiors: A Guide for Contemporary Interior Landscape Design
The character of a space represents the set of physical, sensorial, and symbolic qualities that distinguish a place from another, in the same way that, in music, the timbre is the quality that allows us to recognize the sound of an instrument from another.
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The Construction of the Social Roles Attached to Women in TV Commercials Through the Narrative
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The Inter-Narrativity of “Life”: An Analysis of Tezer Ozlu's A Journey to the Edge of Life
S/he is a narrative person and an element of narrative theory.
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The Digital Campfire: An Ontology of Interactive Digital Storytelling
A computer-controlled entity inhabiting the storyworld usually represented by an avatar. Characters interact with one another and with the interactor, which affects the story being generated.
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Steamsational Writing: An Investigation Into Using Robots to Inspire Children's Narrative Skills
A character is a person, animal, being, creature, or thing, either imaginary or real, Writers will include the character’s traits and features that suggest the nature of the character. Writers use characters to act, speak dialogue, and carry out the plot.
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Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills
Is the complete simulation of a being (a person, an animal, an imaginary creature, etc) inside a computer game, this may include the ethnicity, height and weight, gender, psychological, cultural and regional properties, skills and abilities, dressing styles among other features. The equivalent in the real world would be an actor inside a theater play. Some characters are playable, and others have the purpose of give information, be the enemy or simply allow the player a better immersive experience of a simulation.
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Product Placement With the Context of Character and Narrator
A stage actor who portrays or shows a play person with his knowledge, technique and creation. The artist who plays the game.
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