Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Experience

Processual Perspectives on the Co-Production Turn in Public Sector Organizations
Learning, reflection, and building of habits, occasioned by and related to given actions in given social contexts
Published in Chapter:
Organizing Learning Processes of Co-Production: A Theoretical View
Julie Borup Jensen (Aalborg University, Denmark) and Anja Overgaard Thomassen (Aalborg University, Denmark)
DOI: 10.4018/978-1-7998-4975-9.ch001
Abstract
This chapter addresses questions about possible theoretical and philosophical perspectives implied in the processual approach to co-production presented in this book. The chapter presents experiential learning perspectives on this matter, and also introduces action research as one research area that seems relevant for co-production as a processual phenomenon. This learning and action-based theoretical perspective is, however, not only an abstraction; it is also very closely related to practice in that its core interest is processes in relations between human beings. The chapter concludes with a brief presentation of reflection as an inseparable part of co-creation processes and points to theoretical and philosophical implications of this.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
The New Phenomenon of Authentic Experience in the Tourism Industry
The combination of behavioral, spiritual, emotional, social, or cognitive elements with the participation of the individual during consumption. Also, special events that consist of the reactions of customers to various stimuli before and after the purchase.
Full Text Chapter Download: US $37.50 Add to Cart
Authentic Education: Affording, Engaging, and Reflecting
Comprises of skills development or knowledge construction through involvement of an event or engagement of a task. If the experience is the know-how knowledge, the practice itself is the praxis and the knowledge as experience-based, empirical, or a posteriori.
Full Text Chapter Download: US $37.50 Add to Cart
Using Technologies to Integrate Vocational Learning in Multiple Contexts
According to several educational approaches, a very important drive for learning to happen, although this is only the first step, as learning requires reflecting on experiences in order for it to occur. Technologies can effectively intervene to capture or collect experiences. In our examples, experience is then the first step upon which to design a learning scenario based on reflection. Mobile devices and writing tools are used to produce the starting objects to be exploited during the planned learning activities.
Full Text Chapter Download: US $37.50 Add to Cart
The Effect of Online and Offline Brand Experience on Brand Equity
A set of interactions between a customer and a product, a company, or part of its organization, which provoke a reaction, and it is personal in nature
Full Text Chapter Download: US $37.50 Add to Cart
Our Stories, Our Leadership, Our Lessons
An event or occurrence that happens to someone and effects their feelings.
Full Text Chapter Download: US $37.50 Add to Cart
User Experience Measurement: Recent Practice of E-Businesses
Knowledge acquired when using a system or product or due to a person's participation in an activity.
Full Text Chapter Download: US $37.50 Add to Cart
The Intersection of Learning, of the Growth Mindset, and of the Emotions: A Junction Designed by Knowledge and Artificial Intelligence
Refers to a state of consciousness specifically linked to individual perceptions or previous knowledge.
Full Text Chapter Download: US $37.50 Add to Cart
Flow Experience in Tourism Activities
It is all of the memorable knowledge and experiences that are formed in an individual's mind as a result of certain events, situations, knowledge, learning, and experiences that affect their future related decisions.
Full Text Chapter Download: US $37.50 Add to Cart
Leveraging Collective Wisdom to Impact Workplace Culture
The practice or the application of knowledge over a period of time.
Full Text Chapter Download: US $37.50 Add to Cart
Gamification for Stakeholders in the Product Life Cycle: Holonic Platform With Kansei Engineering
It is a form of knowledge or skill derived from observation, from the participation of an event.
Full Text Chapter Download: US $37.50 Add to Cart
Enterprise 2.0 in Engineering Curriculum
Knowledge, skills, and attitudes ( Zašcerinska, 2010a , p. 415).
Full Text Chapter Download: US $37.50 Add to Cart
Measuring Attendees' Cultural Event Experiences: Insights From 365 Algarve
The individual response to the stimulus of a specific environment during a period of time.
Full Text Chapter Download: US $37.50 Add to Cart
Dewey, School Violence, and Aesthetic Response: Healing the Community through Arts after Disaster
An instance of ordinary and daily interactions and encounters of beings, things, and environs–is understood as being situated in a particular context and time. It is aesthetic, transactional, and relational in that it is used to maintain understanding and interpretation in an ever-changing world.
Full Text Chapter Download: US $37.50 Add to Cart
A New Understanding of our Confusion: Insights from a Year-Long STEM Fellowship Program
A concept endorsed by John Dewey, which encourages teaching and learning is most effective when the learner/student is able to partake in the phenomena being taught, as opposed to only reading about or hearing about the phenomena.
Full Text Chapter Download: US $37.50 Add to Cart
The Changing Face of the Tour Guide and Its Impact on Tourist Experiences
Defined as the exchange of information and emotions between customers and the business ( O'sullivan & Spangler, 1998 AU50: The citation "O'sullivan & Spangler, 1998" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. ; Schmitt, 1999 ; Robinette & Brand, 2001 AU51: The in-text citation "Robinette & Brand, 2001" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Haahti & Komppula, 2006 AU52: The in-text citation "Haahti & Komppula, 2006" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ). Also, experience is the gains of individuals from interactional processes that are meaningful for them in certain periods ( Knutson & Beck, 2004 : 25).
Full Text Chapter Download: US $37.50 Add to Cart
Teachers' and Learners' Acceptance of the Use of Robotics in the Intermediate Phase
To be acquainted with information about certain things through observations, hands-on activities and practicals ( Ruggiero & Mong, 2015 ). In this study, teachers’ and learners’ experience is based on knowledge of the training, lessons and teacher developmental workshops with robotics.
Full Text Chapter Download: US $37.50 Add to Cart
Experiential Marketing: Post-Experience Behaviors
All of the unforgettable information and memories that occur in the mind of the individual as a result of certain events and situations that affect the relevant decisions in the future.
Full Text Chapter Download: US $37.50 Add to Cart
Dynamics of User-Generated Content in Industry 4.0
This refers to the receiver's knowledge/skills that would aid in their search.
Full Text Chapter Download: US $37.50 Add to Cart
Experience Economy Domains in Tourism: Extending the Knowledge and Understanding of Experiences
Personal and meaningful events or occurrences, outside the usual environment, which can be highly rewarding (physical and psychological) for an individual(s).
Full Text Chapter Download: US $37.50 Add to Cart
Total Tourist Experience: From Heritage and Historical Significance of Places to New Directions for Post-Pandemic Tourism
Full Text Chapter Download: US $37.50 Add to Cart
Re-Engaging Critical Communication Studies With Social Classes: Communication as Experience
Experience is the accumulation of past interactions with cases and relationships in thought, affecting future behavior.
Full Text Chapter Download: US $37.50 Add to Cart
New Urban Layers and Spaces: Infrastructures, Experiences, and Interactions
Experience refers to an encounter, interaction, or skill developed through direct contact with an infrastructure, space, place, person, event, or situation.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Modeling Individual Decisions from Information Search
Amount of sampled information that each participant has gained based upon the participant’s sampling of options.
Full Text Chapter Download: US $37.50 Add to Cart
Reshaping of Museums With Experiences: An Examination on the Hatay Archeology Museum
Is the accumulation of knowledge on a subject over time, practical contact with and observation of facts or events.
Full Text Chapter Download: US $37.50 Add to Cart
Experiential Marketing: Strategies for the Leisure Industry
Full Text Chapter Download: US $37.50 Add to Cart
Experiential Value and Experiential Quality
The sum of the logical, emotional, and other experiences that the person has acquired from an activity.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring English Teacher Professional Identity in the University Context: A Case Study
Previous knowledge or practical expertise based on something observed or lived.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Marketing Global Luxury Spa and Wellness Trends, Experiences, and Challenges
The process of personally encountering or interacting with a thing, a person, or the overall environment of a particular place that occur in the course of time; it is the totality of the cognitions given by perception and affection given by sensation; all that is perceived, learned, understood, and remembered.
Full Text Chapter Download: US $37.50 Add to Cart
Customer Experience in the Restaurant Industry: Use of Smart Technologies
It refers to the totality of knowledge, skills and attitudes that a person gains through direct perceptions and activities.
Full Text Chapter Download: US $37.50 Add to Cart
The Noticers, the Mentors, and Me
A time of discovery that leaves an impression on the learner.
Full Text Chapter Download: US $37.50 Add to Cart
Meta-Narrative of Immigration: A Study on Migration and the Presentation of Immigration in Fatih Akin's Films
They are things that express the events, situations, problems, advantages experienced by individuals who have immigrated to a foreign country and affect the behavior of individuals directly or indirectly.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Spontaneity: The Secret Ingredient of Learning
Refers to the knowledge acquired through involvement or engagement in task(s) or event(s). The concept itself refers to know-how (praxis) knowledge. Philosophers call this experience-based knowledge empirical knowledge or “ a posteriori ” knowledge.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR