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What is Mixed Reality

Encyclopedia of Information Science and Technology, Third Edition
The reality including elements – objects from both real world and virtual world based approaches.
Published in Chapter:
Augmented Reality Based E-Learning Applications
Utku Kose (Usak University, Turkey)
Copyright: © 2015 |Pages: 12
DOI: 10.4018/978-1-4666-5888-2.ch739
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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
Is the merging of virtual and real worlds to produce new environments and new kinds of visualizations, where digital and physical objects co-exist and interact together in real time. The two worlds are “mixed” together to create a realistic environment. A user can navigate this environment and interact with both real and virtual objects.
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Pandemic and Post-Pandemic Use of Immersive Learning Technology
Technologies that feature elements of both augmented and virtual reality.
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Leveraging VR/AR/MR and AI as Innovative Educational Practices for “iGeneration” Students
According to Milgram and Kishino (1994), mixed reality (MR) is the convergence of the real and virtual worlds.
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Developing an Immersive Virtual Classroom: TeachLivE – A Case Study
The space where the physical and virtual worlds co-exist. Within the reality virtuality framework, a generic MR environment is a space in which real and virtual objects are presented together within a single display.
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Education 4.0: Future of Learning With Disruptive Technologies
A platform which merges real and virtual world thus creating a learning platform that involves amalgamation of physical and digital objects.
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Augmented Reality: Applications and Implications for Tourism
The mixed reality concept relates with the merging of the virtual and the real world with possibly different degrees of merging. The mixed reality is presented together within a single display.
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Design Elements for the Implementation of Threshold Crossing In and Out of Mixed Reality
The design field in which human actions can be carried out in continuity between virtual reality and augmented reality systems.
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Reality-Creating Technologies as a Global Phenomenon
Abbreviated as MR. This term sometimes refers to another term, hybrid reality. MR refers to the merger of both actual and virtual worlds to create an immersive virtual space where digital reality meets and coexists with physical objects to allow users to interact with reality-creating objects in real time.
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Mixing Different Realities in a Single Shared Space: Analysis of Mixed-Platform Collaborative Shared Spaces
The result of blending the physical world with a synthetic one, including the paradigms of augmented reality and augmented virtuality.
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Toward Smart Heritage: Cultural Challenges in Digital Built Heritage
In 1994 Milgram and Kishino coined the expression “Mixed Reality” (MR) to describe the “virtual continuum” between only real and completely virtual environment perception. Analyzing the interfaces for visualization, they identified six classes of hybrid states. Their aim is to define a taxonomy to distinguish between different technological requirements.
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A Proposal for Creating Mixed Reality, Embodied Learning Interventions Integrating Robotics, Scratch, and Makey-Makey
A blend of physical and digital worlds, unlocking natural and intuitive 3D human, computer, and environmental interactions.
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Insight About the Use of AR and VR for Trainees: The Case of Bosch Company
Mixed reality is the merging of real and virtual worlds to produce new environments and visualizations, where co-exits physical and digital objects in real time.
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Improved Interaction for Mid-Air Projection Screen Technology
A continuum from real world to virtual world, where reality is augmented with synthetic elements in various proportions.
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Augmented Reality Applications and Usage Examples in the Metaverse Age
The continuum of reality and virtuality, encompassing all AR and VR technologies from real to virtual environments.
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State of the Art of XR Management Training Applications
Mixed reality is any technology that combines real elements with virtual elements. This classification follows the famous “reality-virtuality continuum” theorized at the same time by Milgram and Kishino, which shows that there is a spectrum of technologies that goes from pure real reality to pure virtual reality.
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Tourism in the Metaverse: Opportunities and Challenges
It is the technology that combines characteristics of virtual reality with augmented reality.
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Technical Details and Educational Applications for Virtual Reality Technologies
Mixed reality is the incorporation of real and virtual worlds to produce new environments and visualizations, where physical and digital objects coexist and interact in real-time.
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Schoolteachers' Perspectives of Augmented Reality in Classroom Teaching
The merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real time.
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Augmented Reality and Virtual Reality: New Frontiers in Technology-Enhanced Language Learning
Mixed reality is a technology that combines elements of both virtual reality and augmented reality to create an interactive environment where digital and physical objects coexist and interact in real-time. It allows users to seamlessly integrate virtual content with the real world, enhancing their perception and interaction with the surrounding world.
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Cognitive Performance in Immersive Environments After Acquired Brain Injury
A general category of immersive environments in which virtual and real reality are both present.
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Corporate Elderly Entrepreneurship in the Digital World
A technology where the virtual and real-world is presented to consumers together.
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Applying an Augmented Reality Tool to the Camino de Santiago in Portugal
Mixed Reality (MR) is an area surrounding the real environment and virtual environment.
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The Affordances of 3D Mixed Reality in Cultivating Secondary Students' Non-Cognitive Skills Use and Development in the Engineering Design Process
Mixed reality (MR) is a technological hybrid of virtual and augmented realities where computer generated images share both a virtual context and extend into the real world. MR includes visual, auditory, haptic, and sensory information to enhance apparent realism that improves immersion for the user and uses hardware-based controls (e.g., motion controllers, button, stylus) to allow the user to manipulate objects in the mixed reality setting to enhance interaction.
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AI and AR: A Copacetic Approach in the New Educational Environment
It is the merging of real and virtual worlds to produce new environments and visualizations. At the same time, the physical and digital objects co-exist and also interact in real time.
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Extended Reality Technologies in Physical Fitness for Health Promotion: Insights From Bibliometric Research
A technology that merges real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real-time.
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The Reality of Augmented Reality in the Classroom
When one or more realities: augmented, virtual, or real, merger in some way, creating a mix of realities.
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Reimagined Higher Ed Classrooms: Meaningful Learning Through Culturally Unbiased Virtual and Augmented Reality
Mixed reality (MR) is used as an independent concept or to classify the spectrum of reality technologies, as referenced in the reality-virtuality continuum. As an independent concept, mixed reality combines the best of both virtual reality and augmented reality.
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Architectures for 3D Virtual Environments
A specialization of augmented reality with focus on mixing simulations (virtual elements) with reality (real elements).
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Augmented Reality and the Future of Virtual Workspaces
An all-encompassing term that includes the spectrum of worlds modeled by computers from Augmented Reality to Virtual Reality.
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Virtual Tourism as a Pedagogical Practice: Adaptation of Curricular Content During and After a Pandemic
Blend of physical and digital worlds, unlocking natural and intuitive 3D human, computer, and environmental interactions. This new reality is based on advancements in computer vision, graphical processing, display technologies, input systems, and cloud computing.
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Mobile Culture for Tourism Communication
This concept signifies a fusion of Virtual and Augmented Realities.
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Introducing Mixed Reality for Clinical Uses
Science within the realm of virtual reality, allowing direct interactions between the physical and digital worlds through intuitive 3D human, computer, and environmental actions.
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Art and the Avatar in Virtual and Mixed-Reality Exhibition Space
This particular subset of Virtual reality-related technology is “a display system in which real objects and virtual objects are displayed together.” (Milgram and Kishino, p.15)
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Wonders of the World: Metaverse for Education Delivery
The blending of the physical and digital worlds to create new landscapes and visualizations where items may coexist and communicate in real time.
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Three-Dimensional Modelling for Cultural Heritage
Complements reality/virtuality rather than completely replacing it, appearing to the user that the virtual and real coexist in the same environment.
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Virtual and Augmented Reality for the Visualization of Summarized Information in Smart Cities: A Use Case for the City of Dubai
The result of blending the physical world with a synthetic one, including the paradigms of Augmented Reality and Augmented Virtuality.
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Connected BIM Models Towards Industry 4.0
Is a set of technologies and methods used in Augmented and Virtual Reality to produce environments and visualizations of information about real objects that coexist and interact in Real Time.
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Design the Technological Society for an Aging Population
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Using Extended Reality to Support Cyber Security
Mixed reality is any technology that combines real elements with virtual elements. This classification follows the famous “reality-virtuality continuum” theorized at the same time by Milgram and Kishino, which shows that there is a spectrum of technologies that goes from pure real reality to pure virtual reality.
Full Text Chapter Download: US $37.50 Add to Cart
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Employing Digital Reality Technologies in Art Exhibitions and Museums: A Global Survey of Best Practices and Implications
Abbreviated as MR. This term sometimes refers to another term, hybrid reality. MR refers to the merger of both actual and virtual worlds to create an immersive virtual space where digital reality meets and coexists with physical objects to allow users to interact with reality-creating objects in real time.
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Emerging Trends in Ultrasound Education and Healthcare Clinical Applications: A Rapid Review
An immersive technology that merges the real world with digital content, allowing interaction between physical and virtual objects and environments.
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Perceptions and New Realities for the 21st Century Learner
Mixed Reality (MR) is used as an independent concept or to classify the spectrum of reality technologies, as referenced in the reality–virtuality continuum. As an independent concept, mixed reality combines the best of both virtual reality and augmented reality.
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms
The result of blending the physical world with a synthetic one, including the paradigms of Augmented Reality and Augmented Virtuality.
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Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM)
A term that refers to the computer-generated reality when the physical world blends with the digital world through environmental input, spatial sound, and location.
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Privacy Concerns in the VR and AR Applications in Creative Cultural Industries: A Text Mining Study
Commonly abbreviated as MR. This term frequently refers to another similar term, hybrid reality. MR refers to the merger of both actual and virtual worlds to generate an immersive virtual space where digital reality meets and coexists with physical objects to let users to interact with reality-creating objects in real time.
Full Text Chapter Download: US $37.50 Add to Cart
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