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What is Storyboard

Handbook of Research on Effective Electronic Gaming in Education
A graphic means of presenting the story line of a video game, movie, or cartoon. In serious games, this depicts the plot of the video game in which learning objectives are embedded.
Published in Chapter:
Bridging Game Development and Instructional Design
James Belanich (U.S. Army Research Institute for the Behavioral and Social Sciences, USA), Karin B. Orvis (Old Dominion University, USA), Daniel B. Horn (U.S. Army Research Institute for the Behavioral and Social Sciences, USA), and Jennifer L. Solberg (U.S. Army Research Institute for the Behavioral and Social Sciences, USA)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch063
Abstract
Instructional video game development is occurring in both the commercial game development and the instructional design/development communities, but regularly in isolation from one another. While many proclaim that game-based learning offers an instructional revolution, the empirical results on instructional effectiveness have been mixed. These mixed findings may be due to the contrasting approaches utilized within these two communities. These communities differ with respect to prioritizing goals and design/development processes. However, the creation of an effective instructional video game—one that both motivates and teaches—is dependent on the successful partnering of these communities. Accordingly, this chapter elucidates the commonalities and differences in the development goals and approaches of these communities and discusses how best practices of each community should be blended for optimal instructional video game design. This chapter also includes relevant experiences from an instructional PC-video game development project, illustrating challenges faced and new opportunities afforded via a collaborative development effort.
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A series of graphical images, sequentially read to convey a story in a comic strip.
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Creating Characters for Various Interfaces
A graphic organizer containing sequenced images (usually drawings), simple directions, and dialogues designed to pre-visualize animation, film, motion graphics, or a sequence of interactive media.
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Virtual Training for Scuba Divers
A series of panels on which a set of sketches is arranged depicting consecutively the important changes of scene and action in a series of shots.
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Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience
A sequence of drawings with text and illustration representing the flow of the learning objects going to be developed.
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Instructional Design Methodologies
(see figure in Appendix) The process of sketching the content on planning worksheets or with development software. As was true of the flowchart for computer programmers, the storyboard does not have to be a work of art. Graphics can be hand drawn. The idea of storyboarding is to give the production team enough information so each member can take the storyboards and begin to develop his/her portion of the final product. The client and/or the subject matter expert will work closely with the development staff in creating the storyboard.
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Beyond the Haze of Carnival Candles: Cinematic Space in Architectural Design Education
As a sequential collection of illustrations or images, storyboards are used in the pre-visualization of time-based media. The technique is used to explain a narrative or story as a series of images or stills. In architecture, it is also a useful planning device for the visual presentation of a journey through a series of spaces.
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