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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

An Official Publication of the Information Resources Management Association
Published Quarterly. Est. 2009.
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Institutions: Print
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DOI: 10.4018/IJGCMS, ISSN: 1942-3888, EISSN: 1942-3896
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MLA

Ferdig, Richard E. "International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)." (2009). Web. 19 Jun. 2013. doi:10.4018/IJGCMS

APA

Ferdig, R. (2009). International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). doi:10.4018/IJGCMS

Chicago

Ferdig, Richard E. "International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)," (2009), accessed (June 19, 2013), doi:10.4018/IJGCMS

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Description

The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical theoretical manuscripts as well as qualitative and quantitative research studies, meta-analyses, and methodologically-sound case studies. The journal also includes book reviews to keep readers on the forefront of this continuously evolving field. Occasional special issues from the journal provide deeper investigation into areas of interest within either gaming or simulations.

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Journal Contents

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Volume 4: 4 Issues (2012)
Volume 3: 4 Issues (2011)
Volume 2: 4 Issues (2010)
Volume 1: 4 Issues (2009)
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Mission

The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.
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Indices

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Topics Covered

  • Cognitive, social, and emotional impact of games and simulations
  • Critical reviews and meta-analyses of existing game and simulation literature
  • Current and future trends, technologies, and strategies related to game, simulation development, and implementation
  • Electronic games and simulations in government, business, and the workforce
  • Electronic games and simulations in teaching and learning
  • Frameworks to understand the societal and cultural impacts of games and simulations
  • Impact of game and simulation development use on race and gender game and simulation design
  • Innovative and current research methods and methodologies to study electronic games and simulations
  • Psychological aspects of gaming
  • Teaching of games and simulations at multiple age and grade levels
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Editor(s)-in-Chief Biography

Richard E. Ferdig is the Summit Professor of Learning Technologies and Professor of Instructional Technology at Kent State University. He works within the Research Center for Educational Technology and also the School of Lifespan Development and Educational Sciences. He earned his Ph.D. in Educational Psychology from Michigan State University. He has served as researcher and instructor at Michigan State University, the University of Florida, the Wyzsza Szkola Pedagogiczna (Krakow, Poland), and the Università degli studi di Modena e Reggio Emilia (Italy). At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, educational games and simulations, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies such as K-12 Virtual Schools. Rick is the Editor-in-Chief of the International Journal of Gaming and Computer Mediated Simulations, the Associate Editor-in-Chief of the Journal of Technology and Teacher Education, and currently serves as a Consulting Editor for the Development Editorial Board of Educational Technology Research and Development and on the Review Panel of the British Journal of Educational Technology.
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Editorial Board

Managing Editor
Joseph DiPietro, George Mason University, USA

International Advisory Board
Sara de Freitas, Coventry University, UK
Daniela M. Romano, University of Sheffield, UK
David Williamson Shaffer, University of Wisconsin, USA
Michael Wagner, Danube University Krems, Austria
Mark J. P. Wolf, Concordia University Wisconsin, USA
Nick Yee, Palo Alto Research Center, USA

Associate Editors
Pavlo Antonenko, Oklahoma State University, USA
Katrin Becker, Simon Fraser University, Canada
Yam San Chee, Nanyang Technological University, Singapore
Penny de Byl, Bond University, The Netherlands
Meredith Di Pietro, University of North Carolina Charlotte, USA
Brock Dubbels, University of Minnesota, USA
Greg Jones, University of North Texas, USA
Mark Lee, Charles Sturt University, Australia
Christian Sebastian Loh, Southern Illinois University Carbondale, USA
Sharon Tettegah, University of Illinois at Urbana-Champaign, USA

Book Reviewers
James Gall, University of Northern Colorado, USA
Paul Waelchli, Cornell College, USA

International Editorial Review Board
Young Kyun Baek, Boise State University, USA
Michael Barbour, Wayne State University, USA
Dennis Beck, University of Arkansas, USA
Vasa Buraphadeja, Assumption University, Thailand
Alison Carr-Chellman, Penn State University, USA
Christine Crawford, Mayville State University, USA
Ann Cudworth, Alchemy Sims, USA
Betul Czerkawski, University of Arizona South, USA
Lisa Dawley, GoGo Labs, USA
Muhammet Demirbilek, Suleyman Demirel University, Turkey
Michael A. Evans, Virginia Tech, USA
Patrick Felicia, Waterford Institute of Technology, Ireland
Thato Foko, Meraka Institute - CSIR, South Africa
Aroutis N. Foster, Drexel University, USA
Lisa Galarneau, University of Waikato, New Zealand
Ingrid Graves, Indiana State University, USA
Stephen Lawrence Guynup, University of Baltimore, USA
Richard Hartshorne, University of Central Florida, USA
Carrie Heeter, Michigan State University, USA
Hui-Yin Hsu, New York Institute of Technology, USA
Morris S.Y. Jong, The Chinese University of Hong Kong, Hong Kong
Fengfeng Ke, Florida State University, USA
David J. Leonard, Washington State University, USA
Brian Magerko, Georgia Institute of Technology, USA
Pollyana Notargiacomo Mustaro, Mackenzie Presbyterian University, Brazil
Wei Peng, Michigan State University, USA
Andy Pulman, Bournemouth University, UK
Carol Luckhardt Redfield, St. Mary's University, USA
Symeon Retalis, University of Piraeus, Greece
Albert Ritzhaupt, University of Florida, USA
Paolo Ruffino, Goldsmiths, University of London, UK
Lorene Shyba, Montana Tech of the University of Montana, USA
Jason Siko, Grand Valley State University, USA
Kurt Squire, University of Wisconsin, USA
Vinod Srinivasan, Method Solutions, LLC., USA
Laurie Taylor, University of Florida, USA
Deborah Thomas, SillyMonkey LLC, USA
Antoine Van den Beemt, HAN University of Applied Sciences, The Netherlands
Phillip J. VanFossen, Purdue University, USA
Steffen P. Walz, RMIT University, Australia
Fiona Wang, Virginia Tech, USA
Shiang-Kwei Wang, New York Institute of Technology, USA
José P. Zagal, DePaul University, USA
Panagiotis Zaharias, Open University of Cyprus, Cyprus
Yadi Ziaeehezarjeribi, Indiana State University, USA
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