International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

Editor-in-Chief: Brock Dubbels (McMaster University, Canada)
Published Quarterly. Est. 2009.
ISSN: 1942-3888|EISSN: 1942-3896|DOI: 10.4018/IJGCMS
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Description

The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical theoretical manuscripts as well as qualitative and quantitative research studies, meta-analyses, and methodologically-sound case studies. The journal also includes book reviews to keep readers on the forefront of this continuously evolving field. Occasional special issues from the journal provide deeper investigation into areas of interest within either gaming or simulations.

Topics Covered

  • Cognitive, social, and emotional impact of games and simulations
  • Critical reviews and meta-analyses of existing game and simulation literature
  • Current and future trends, technologies, and strategies related to game, simulation development, and implementation
  • Electronic games and simulations in government, business, and the workforce
  • Electronic games and simulations in teaching and learning
  • Frameworks to understand the societal and cultural impacts of games and simulations
  • Impact of game and simulation development use on race and gender game and simulation design
  • Innovative and current research methods and methodologies to study electronic games and simulations
  • Psychological aspects of gaming
  • Teaching of games and simulations at multiple age and grade levels

Mission

The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.

Table of Contents and List of Contributors

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Open Access Articles: Forthcoming
Volume 9: 4 Issues (2017): Forthcoming, Available for Pre-Order
Volume 8: 4 Issues (2016): 3 Released, 1 Forthcoming
Volume 7: 4 Issues (2015)
Volume 6: 4 Issues (2014)
Volume 5: 4 Issues (2013)
Volume 4: 4 Issues (2012)
Volume 3: 4 Issues (2011)
Volume 2: 4 Issues (2010)
Volume 1: 4 Issues (2009)
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Indices

ACM Digital LibraryACM Digital Library
Bacon's Media Directory
Cabell's DirectoriesCabell's Directories
Compendex (Elsevier Engineering Index)Compendex (Elsevier Engineering Index)
DBLPDBLP
GetCited
Google ScholarGoogle Scholar
INSPECINSPEC
JournalTOCsJournalTOCs
MediaFinderMediaFinder
PsycINFO®
SCOPUSSCOPUS
The Standard Periodical Directory
Ulrich's Periodicals Directory
Web of Science Emerging Sources Citation Index (ESCI)Web of Science Emerging Sources Citation Index (ESCI)

Editorial Board

International Advisory Board
Suzanne de Castell, Simon Fraser University, Canada
Kristie Fisher, Google, United States
James Paul Gee, Arizona State University, United States
William "Bill" Grosso, Scientific Revenue, United States
Celia Hodent, Epic Games, United States
Chuck Kinzer, Columbia University, United States
Eric Klopfer, Massachusetts Institute of Technology, United States
Frans Mayra, University of Tampere, Finland
Lennart Nacke, University of Saskatchewan, Canada
Randy Pagulayan, Microsoft, United States
Jason Della Rocca, Execution Labs, Canada
Brenda Romero, Romero Games, Ireland
Jesse Schell, Carnegie Mellon University, United States
David Williamson Shaffer, University of Wisconsin-Madison, United States
Kurt Squire, University of Wisconsin-Madison, United States
Constance Steinkuehler, University of Wisconsin-Madison, United States
R. Michael Young, North Carolina State University, United States
Michael Zyda, USC GamePipe, United States
Associate Editors
William Bart, University of Minnesota, United States
Yam San Chee, Nanyang Technological University, Singapore
Carly Finseth, Boise State University, United States
Greg Jones, University of North Texas, United States
Richard Landers, Old Dominion University, United States
Christian Loh, Southern Illinois University Carbondale, United States
Karen Schrier, Marist College, United States
Selen Turkay, Harvard University, United States
Editorial Review Board
Dennis Beck, University of Arkansas, United States
Amanda Beers, McMaster University, Canada
Allan Fowler, Kennesaw State University, United States
Richard Hartshorne, University of Central Florida, United States
Emil Kaburuan, Indonesian University of Informatics and Business, Indonesia
Robb Lindgren, University of Illinois at Urbana-Champaign, United States
Pejman Mirza-Babaei, University of Ontario Institute of Technology, Canada
Taha Rasouli, International Game Developers Association, Iran, Islamic Republic Of
Jason Siko, Grand Valley State University, United States
Ryan Sittler, California University of Pennsylvania, United States
Teresa Slobuski, San Jose State University, United States
Antoine Van den Beemt, Eindhoven University of Technology, Netherlands
Yadi Ziaeehezarjeribi, Indiana University, United States

Award Winning Articles

  • IGI Global’s Fifth Annual Excellence in Research Journal Awards
    Wee Wii: Preschoolers and Motion-Based Game PlayIGI Global’s Fifth Annual Excellence in Research Journal Awards