New Media
New media is changing the world. It occurs in nearly every aspect of daily life, whether socially, culturally, legally, or politically. This collection of 18 scholarly titles explores such topics as interactive digital media, the global digital economy, social networking, virtual reality, cyber behavior, and much more. It is a valuable resource for anyone interested in the advancement of multimedia technology and the affect it has on today's society.
Release date: October 1, 2011
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ISBN13: 9781613504024, ISBN13: 9781613504000, EISBN13: 9781613504017 | | TopDescriptionWith the rapid growth of the Internet, multimedia applications are touching every aspect of an individual's daily life. The New Media Collection is a specialized reference compilation that supports research in the fields of interactive and multimedia technologies. This valuable set of titles includes 18 scholarly texts on interactive digital media, the global digital economy, social networking, virtual reality, and cyber behavior. These titles represent IGI Global's unique coverage of the impact and effective use of new media in today's society. TopTable of Contents |
Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Ravi S. Sharma (Nanyang Technological University, Singapore), Margaret Tan (Nanyang Technological University, Singapore), Francis Pereira (University of Southern California, USA).
Copyright © 2012. Pages 0-427.
Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is deli...
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Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (University of Tampere, Finland), Pertti Näränen (TAMK University of Applied Sciences, Finland), Olli Sotamaa (University of Tampere, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical University, China).
Copyright © 2012. Pages 1-312.
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and ...
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Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia
George Ghinea (Brunel University, UK), Frederic Andres (National Institute of Informatics, Japan), Stephen Gulliver (University of Reading, UK).
Copyright © 2012. Pages 1-344.
Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increas...
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Streaming Media Delivery in Higher Education: Methods and Outcomes
Charles Wankel (St. John's University, USA), J. Sibley Law (Saxon Mills, USA).
Copyright © 2011. Pages 1-492.
There is no question to the fact that online video is as ubiquitous today as any phenomenon of the past. Countless hours of digital video are uploaded to various online video ...
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Interactive Media Use and Youth: Learning, Knowledge Exchange and Behavior
Elza Dunkels (Umeå University, Sweden), Gun-Marie Franberg (Umea University, Sweden), Camilla Hallgren (Umea University, Sweden).
Copyright © 2011. Pages 1-318.
Modern advancements in technology have changed the way that young people use interactive media. Learning from such methods was not even considered until recently. It is now sl...
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Youth Culture and Net Culture: Online Social Practices
Elza Dunkels (Umeå University, Sweden), Gun-Marie Franberg (Umea University, Sweden), Camilla Hallgren (Umea University, Sweden).
Copyright © 2011. Pages 1-472.
The globalization of our society has changed the social culture of young people forever. In this day and age, this online social culture is growing in size, shape, and complex...
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Streaming Media Architectures, Techniques, and Applications: Recent Advances
Ce Zhu (Nanyang Technological University, Singapore), Yuenan Li (Harbin Institute of Technology, China), Xiamu Niu (Harbin Institute of Technology, China).
Copyright © 2011. Pages 1-502.
Streaming media is one of the most exciting and active research topics with continuing significant progress in the multimedia area, where streaming media has been experiencing...
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Advanced Techniques in Multimedia Watermarking: Image, Video and Audio Applications
Ali Mohammad Al-Haj (Princess Sumaya University for Technology, Jordan).
Copyright © 2010. Pages 1-566.
In recent years, the tremendous advancement of digital technology has increased the ease with which digital multimedia files are stored, transmitted, and reproduced. Because ...
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Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Francisco Vicente Cipolla-Ficarra (Alaipo, Italy).
Copyright © 2010. Pages 1-324.
As interactive hypermedia systems take an increasingly prevalent role in the workplace, at home and on the web, their usability becomes vitally important to meeting the expect...
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Interactive Whiteboards for Education: Theory, Research and Practice
Michael Thomas (Nagoya University of Commerce and Business, Japan), Euline Cutrim Schmid (University of Education Heidelberg, Germany).
Copyright © 2010. Pages 1-340.
Interactive learning technologies and multimedia resources in the classroom foster new educational curricula, while offering alternative roles for students and teachers.In...
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Social Interactive Television: Immersive Shared Experiences and Perspectives
Pablo Cesar (CWI, The Netherlands), David Geerts (K. U. Leuven, Belgium), Konstantinos Chorianopoulos (Ionian University, Greece).
Copyright © 2009. Pages 1-362.
Television, since its invention, has been considered to be a social link between people. Continually enhanced by innovation, the next frontier for this technological phenomen...
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Handbook of Research on Mobile Multimedia, Second Edition
Ismail Khalil (Johannes Kepler University Linz, Austria).
Copyright © 2009. Pages 1-1154.
The rapidly expanding field of mobile multimedia continually enriches the lives of consumers through outstanding innovations and advancements in products. Handheld Internet d...
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Interactive Web-Based Virtual Reality with Java 3D
Chi Chung Ko (National University of Singapore, Singapore), Chang Dong Cheng (CCS Automation PTE LTD, Singapore).
Copyright © 2009. Pages 1-492.
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the...
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Handbook of Research on Digital Information Technologies: Innovations, Methods, and Ethical Issues
Thomas Hansson (University of Southern Denmark, Denmark).
Copyright © 2008. Pages 1-574.
Many people today struggle with problematic ICT interfaces in their
attempts to adapt to the ever-changing digital information environment.
To effectively address these issu...
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Intellectual Property Protection for Multimedia Information Technology
Hideyasu Sasaki (Ritsumeikan University, Japan).
Copyright © 2008. Pages 1-482.
Since previously published intellectual property law and business research discusses institutional analyses without interdisciplinary insights by technical experts, and techni...
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Mobile Multimedia Communications: Concepts, Applications, and Challenges
Gour Karmakar (Monash University, Australia), Laurence S. Dooley (Monash University, Australia).
Copyright © 2008. Pages 1-420.
With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communi...
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Interactive Digital Television: Technologies and Applications
Copyright © 2007. Pages 1-378.
The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e...
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Digital Multimedia Perception and Design
Gheorghita Ghinea (Brunel University, UK), Sherry Y. Chen (Brunel University, UK).
Copyright © 2006. Pages 1-318.
Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book ...
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TopTopics Covered- Interactive Technologies
- Multimedia Technology
- Cyber Behavior
- Applied E-Learning
- Computer Graphics & Art
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