Integrated Design of Web-Platform, Offline Supports, and Evaluation System for the Successful Implementation of University 2.0

Integrated Design of Web-Platform, Offline Supports, and Evaluation System for the Successful Implementation of University 2.0

Soyoung Kim (Yonsei University, Korea), Minyoung Kim (Yonsei University, Korea) and Junhee Hong (Kyungwon University, Korea)
DOI: 10.4018/978-1-60566-782-9.ch032
OnDemand PDF Download:
$30.00
List Price: $37.50

Abstract

University 2.0 is a collaborative way of constructing and sharing knowledge, based on epistemological and social technologies to amplify the effect of interaction and participation at higher education settings. In this case study, Web 2.0 social technologies were implemented to improve teaching and learning performances by integrating user-centered interactive platform, offline support strategies, and evaluation systems. The interactive web-platform is the essence of University 2.0 and enables the various interested parties to practice the 2.0 spirits of openness, sharing, and participation. In order to make learning based on the web-platform more effective and efficient, offline supports such as learning cells, learning facilitators, and learning spaces should be supplemented. The CIPP model was employed to monitor all processes of the University 2.0 project, to guide developers to the next steps, to attract attention from faculty members and students, and to derive consensus among them.
Chapter Preview
Top

Background

The concept of Web 2.0 indicates epistemological and social changes about how we create, distribute, and share knowledge through dynamic social interaction on interactive web-platforms. Managing knowledge and information through Web 2.0 platforms would become a legitimate way of handling the speed of knowledge expansion and embracing its advantages, particularly in educational settings.

Key Terms in this Chapter

University 2.0: University 2.0 is an open learning platform amplifying learner interaction and facilitating knowledge-based learning activities. The open-platform enables various interested parties within higher education settings to practice the 2.0 spirits of openness, sharing, participation, and create collective intelligence

CIPP Evaluation Model: The CIPP evaluation model is a process-oriented model, which can govern the actual procedure in designing and developing an educational intervention. The CIPP model consists of four phases: “Context” evaluation, “Input” evaluation, “Process” evaluation, and “Product” evaluation

Learning Cell: A learning cell is a small team composed of a group of students instructors, and facilitators. In the class, each learning cell consists of 3-4 students who have similar interests, and each learning cell members share their ideas and create learning materials together

Needs Assessment: Needs assessment is identifying what the interested parties expect to get from the process and outcome of an intervention.

Web-platform: Web-platform is a web-based system to support online activities such as tagging, blogging, UGC, wiki, and media library. A web-platform is necessary to fulfill the Web 2.0 spirit of openness, participation, and sharing, and to make possible the mutual engagement of activities among users

Web 2.0: Web 2.0 indicates epistemological and social changes about how we create, distribute, and share knowledge through dynamic user interaction on interactive web- platforms. This connotes the second generation of web-based communities including blog, podcast, RSS, wiki that enable to encourage participating, sharing and collaborating of users

Learning Facilitator: A learning facilitator is an active and direct learning helper whose roles are to create an atmosphere for study, to help learners get to their goals, and to encourage social interaction among professors and students

Complete Chapter List

Search this Book:
Reset